collision_polygon_2d.h 3.5 KB

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  1. /*************************************************************************/
  2. /* collision_polygon_2d.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef COLLISION_POLYGON_2D_H
  31. #define COLLISION_POLYGON_2D_H
  32. #include "scene/2d/node_2d.h"
  33. #include "scene/resources/shape_2d.h"
  34. class CollisionPolygon2D : public Node2D {
  35. OBJ_TYPE(CollisionPolygon2D, Node2D);
  36. public:
  37. enum BuildMode {
  38. BUILD_SOLIDS,
  39. BUILD_SEGMENTS,
  40. };
  41. protected:
  42. Rect2 aabb;
  43. BuildMode build_mode;
  44. Vector<Point2> polygon;
  45. bool trigger;
  46. bool unparenting;
  47. void _add_to_collision_object(Object *p_obj);
  48. void _update_xform_in_parent();
  49. void _update_parent();
  50. bool can_update_body;
  51. int shape_from;
  52. int shape_to;
  53. void _set_shape_range(const Vector2 &p_range);
  54. Vector2 _get_shape_range() const;
  55. Vector<Vector<Vector2> > _decompose_in_convex();
  56. protected:
  57. void _notification(int p_what);
  58. static void _bind_methods();
  59. public:
  60. void set_trigger(bool p_trigger);
  61. bool is_trigger() const;
  62. void set_build_mode(BuildMode p_mode);
  63. BuildMode get_build_mode() const;
  64. void set_polygon(const Vector<Point2> &p_polygon);
  65. Vector<Point2> get_polygon() const;
  66. virtual Rect2 get_item_rect() const;
  67. int get_collision_object_first_shape() const { return shape_from; }
  68. int get_collision_object_last_shape() const { return shape_to; }
  69. virtual String get_configuration_warning() const;
  70. CollisionPolygon2D();
  71. };
  72. VARIANT_ENUM_CAST(CollisionPolygon2D::BuildMode);
  73. #endif // COLLISION_POLYGON_2D_H