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- /*************************************************************************/
- /* audio_driver_wasapi.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef AUDIO_DRIVER_WASAPI_H
- #define AUDIO_DRIVER_WASAPI_H
- #ifdef WASAPI_ENABLED
- #include "servers/audio/audio_server_sw.h"
- #include <audioclient.h>
- #include <mmdeviceapi.h>
- #include <windows.h>
- class AudioDriverWASAPI : public AudioDriverSW {
- HANDLE event;
- IAudioClient *audio_client;
- IAudioRenderClient *render_client;
- Mutex *mutex;
- Thread *thread;
- WORD format_tag;
- WORD bits_per_sample;
- Vector<int32_t> samples_in;
- unsigned int buffer_size;
- unsigned int channels;
- unsigned int wasapi_channels;
- int mix_rate;
- int buffer_frames;
- bool thread_exited;
- mutable bool exit_thread;
- bool active;
- _FORCE_INLINE_ void write_sample(AudioDriverWASAPI *ad, BYTE *buffer, int i, int32_t sample);
- static void thread_func(void *p_udata);
- Error init_device(bool reinit = false);
- Error finish_device();
- Error reopen();
- public:
- virtual const char *get_name() const {
- return "WASAPI";
- }
- virtual Error init();
- virtual void start();
- virtual int get_mix_rate() const;
- virtual OutputFormat get_output_format() const;
- virtual void lock();
- virtual void unlock();
- virtual void finish();
- AudioDriverWASAPI();
- };
- #endif // AUDIO_DRIVER_WASAPI_H
- #endif
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