audio_driver_wasapi.h 3.3 KB

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  1. /*************************************************************************/
  2. /* audio_driver_wasapi.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef AUDIO_DRIVER_WASAPI_H
  31. #define AUDIO_DRIVER_WASAPI_H
  32. #ifdef WASAPI_ENABLED
  33. #include "servers/audio/audio_server_sw.h"
  34. #include <audioclient.h>
  35. #include <mmdeviceapi.h>
  36. #include <windows.h>
  37. class AudioDriverWASAPI : public AudioDriverSW {
  38. HANDLE event;
  39. IAudioClient *audio_client;
  40. IAudioRenderClient *render_client;
  41. Mutex *mutex;
  42. Thread *thread;
  43. WORD format_tag;
  44. WORD bits_per_sample;
  45. Vector<int32_t> samples_in;
  46. unsigned int buffer_size;
  47. unsigned int channels;
  48. unsigned int wasapi_channels;
  49. int mix_rate;
  50. int buffer_frames;
  51. bool thread_exited;
  52. mutable bool exit_thread;
  53. bool active;
  54. _FORCE_INLINE_ void write_sample(AudioDriverWASAPI *ad, BYTE *buffer, int i, int32_t sample);
  55. static void thread_func(void *p_udata);
  56. Error init_device(bool reinit = false);
  57. Error finish_device();
  58. Error reopen();
  59. public:
  60. virtual const char *get_name() const {
  61. return "WASAPI";
  62. }
  63. virtual Error init();
  64. virtual void start();
  65. virtual int get_mix_rate() const;
  66. virtual OutputFormat get_output_format() const;
  67. virtual void lock();
  68. virtual void unlock();
  69. virtual void finish();
  70. AudioDriverWASAPI();
  71. };
  72. #endif // AUDIO_DRIVER_WASAPI_H
  73. #endif