123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558 |
- /**************************************************************************/
- /* gl_manager_windows_native.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "gl_manager_windows_native.h"
- #if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
- #include "core/config/project_settings.h"
- #include "core/version.h"
- #include "thirdparty/nvapi/nvapi_minimal.h"
- #include <dwmapi.h>
- #include <stdio.h>
- #include <stdlib.h>
- #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
- #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
- #define WGL_CONTEXT_FLAGS_ARB 0x2094
- #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
- #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
- #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
- #define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
- #if defined(__GNUC__)
- // Workaround GCC warning from -Wcast-function-type.
- #define GetProcAddress (void *)GetProcAddress
- #endif
- typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXT)(HDC);
- typedef BOOL(APIENTRY *PFNWGLDELETECONTEXT)(HGLRC);
- typedef BOOL(APIENTRY *PFNWGLMAKECURRENT)(HDC, HGLRC);
- typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
- typedef void *(APIENTRY *PFNWGLGETPROCADDRESS)(LPCSTR);
- static String format_error_message(DWORD id) {
- LPWSTR messageBuffer = nullptr;
- size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
- nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr);
- String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size);
- LocalFree(messageBuffer);
- return msg;
- }
- const int OGL_THREAD_CONTROL_ID = 0x20C1221E;
- const int OGL_THREAD_CONTROL_DISABLE = 0x00000002;
- const int OGL_THREAD_CONTROL_ENABLE = 0x00000001;
- const int VRR_MODE_ID = 0x1194F158;
- const int VRR_MODE_FULLSCREEN_ONLY = 0x1;
- typedef int(__cdecl *NvAPI_Initialize_t)();
- typedef int(__cdecl *NvAPI_Unload_t)();
- typedef int(__cdecl *NvAPI_GetErrorMessage_t)(unsigned int, NvAPI_ShortString);
- typedef int(__cdecl *NvAPI_DRS_CreateSession_t)(NvDRSSessionHandle *);
- typedef int(__cdecl *NvAPI_DRS_DestroySession_t)(NvDRSSessionHandle);
- typedef int(__cdecl *NvAPI_DRS_LoadSettings_t)(NvDRSSessionHandle);
- typedef int(__cdecl *NvAPI_DRS_CreateProfile_t)(NvDRSSessionHandle, NVDRS_PROFILE *, NvDRSProfileHandle *);
- typedef int(__cdecl *NvAPI_DRS_CreateApplication_t)(NvDRSSessionHandle, NvDRSProfileHandle, NVDRS_APPLICATION *);
- typedef int(__cdecl *NvAPI_DRS_SaveSettings_t)(NvDRSSessionHandle);
- typedef int(__cdecl *NvAPI_DRS_SetSetting_t)(NvDRSSessionHandle, NvDRSProfileHandle, NVDRS_SETTING *);
- typedef int(__cdecl *NvAPI_DRS_FindProfileByName_t)(NvDRSSessionHandle, NvAPI_UnicodeString, NvDRSProfileHandle *);
- typedef int(__cdecl *NvAPI_DRS_GetApplicationInfo_t)(NvDRSSessionHandle, NvDRSProfileHandle, NvAPI_UnicodeString, NVDRS_APPLICATION *);
- typedef int(__cdecl *NvAPI_DRS_DeleteProfile_t)(NvDRSSessionHandle, NvDRSProfileHandle);
- NvAPI_GetErrorMessage_t NvAPI_GetErrorMessage__;
- static bool nvapi_err_check(const char *msg, int status) {
- if (status != 0) {
- if (OS::get_singleton()->is_stdout_verbose()) {
- NvAPI_ShortString err_desc = { 0 };
- NvAPI_GetErrorMessage__(status, err_desc);
- print_verbose(vformat("%s: %s(code %d)", msg, err_desc, status));
- }
- return false;
- }
- return true;
- }
- // On windows we have to customize the NVIDIA application profile:
- // * disable threaded optimization when using NVIDIA cards to avoid stuttering, see
- // https://stackoverflow.com/questions/36959508/nvidia-graphics-driver-causing-noticeable-frame-stuttering/37632948
- // https://github.com/Ryujinx/Ryujinx/blob/master/src/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs
- // * disable G-SYNC in windowed mode, as it results in unstable editor refresh rates
- void GLManagerNative_Windows::_nvapi_setup_profile() {
- HMODULE nvapi = nullptr;
- #ifdef _WIN64
- nvapi = LoadLibraryA("nvapi64.dll");
- #else
- nvapi = LoadLibraryA("nvapi.dll");
- #endif
- if (nvapi == nullptr) {
- return;
- }
- void *(__cdecl * NvAPI_QueryInterface)(unsigned int interface_id) = nullptr;
- NvAPI_QueryInterface = (void *(__cdecl *)(unsigned int))(void *)GetProcAddress(nvapi, "nvapi_QueryInterface");
- if (NvAPI_QueryInterface == nullptr) {
- print_verbose("Error getting NVAPI NvAPI_QueryInterface");
- return;
- }
- // Setup NVAPI function pointers
- NvAPI_Initialize_t NvAPI_Initialize = (NvAPI_Initialize_t)NvAPI_QueryInterface(0x0150E828);
- NvAPI_GetErrorMessage__ = (NvAPI_GetErrorMessage_t)NvAPI_QueryInterface(0x6C2D048C);
- NvAPI_DRS_CreateSession_t NvAPI_DRS_CreateSession = (NvAPI_DRS_CreateSession_t)NvAPI_QueryInterface(0x0694D52E);
- NvAPI_DRS_DestroySession_t NvAPI_DRS_DestroySession = (NvAPI_DRS_DestroySession_t)NvAPI_QueryInterface(0xDAD9CFF8);
- NvAPI_Unload_t NvAPI_Unload = (NvAPI_Unload_t)NvAPI_QueryInterface(0xD22BDD7E);
- NvAPI_DRS_LoadSettings_t NvAPI_DRS_LoadSettings = (NvAPI_DRS_LoadSettings_t)NvAPI_QueryInterface(0x375DBD6B);
- NvAPI_DRS_CreateProfile_t NvAPI_DRS_CreateProfile = (NvAPI_DRS_CreateProfile_t)NvAPI_QueryInterface(0xCC176068);
- NvAPI_DRS_CreateApplication_t NvAPI_DRS_CreateApplication = (NvAPI_DRS_CreateApplication_t)NvAPI_QueryInterface(0x4347A9DE);
- NvAPI_DRS_SaveSettings_t NvAPI_DRS_SaveSettings = (NvAPI_DRS_SaveSettings_t)NvAPI_QueryInterface(0xFCBC7E14);
- NvAPI_DRS_SetSetting_t NvAPI_DRS_SetSetting = (NvAPI_DRS_SetSetting_t)NvAPI_QueryInterface(0x577DD202);
- NvAPI_DRS_FindProfileByName_t NvAPI_DRS_FindProfileByName = (NvAPI_DRS_FindProfileByName_t)NvAPI_QueryInterface(0x7E4A9A0B);
- NvAPI_DRS_GetApplicationInfo_t NvAPI_DRS_GetApplicationInfo = (NvAPI_DRS_GetApplicationInfo_t)NvAPI_QueryInterface(0xED1F8C69);
- NvAPI_DRS_DeleteProfile_t NvAPI_DRS_DeleteProfile = (NvAPI_DRS_DeleteProfile_t)NvAPI_QueryInterface(0x17093206);
- if (!nvapi_err_check("NVAPI: Init failed", NvAPI_Initialize())) {
- return;
- }
- print_verbose("NVAPI: Init OK!");
- NvDRSSessionHandle session_handle;
- if (NvAPI_DRS_CreateSession == nullptr) {
- return;
- }
- if (!nvapi_err_check("NVAPI: Error creating DRS session", NvAPI_DRS_CreateSession(&session_handle))) {
- NvAPI_Unload();
- return;
- }
- if (!nvapi_err_check("NVAPI: Error loading DRS settings", NvAPI_DRS_LoadSettings(session_handle))) {
- NvAPI_DRS_DestroySession(session_handle);
- NvAPI_Unload();
- return;
- }
- String app_executable_name = OS::get_singleton()->get_executable_path().get_file();
- String app_profile_name = GLOBAL_GET("application/config/name");
- // We need a name anyways, so let's use the engine name if an application name is not available
- // (this is used mostly by the Project Manager)
- if (app_profile_name.is_empty()) {
- app_profile_name = VERSION_NAME;
- }
- String old_profile_name = app_profile_name + " Nvidia Profile";
- Char16String app_profile_name_u16 = app_profile_name.utf16();
- Char16String old_profile_name_u16 = old_profile_name.utf16();
- Char16String app_executable_name_u16 = app_executable_name.utf16();
- // A previous error in app creation logic could result in invalid profiles,
- // clean these if they exist before proceeding.
- NvDRSProfileHandle old_profile_handle;
- int old_status = NvAPI_DRS_FindProfileByName(session_handle, (NvU16 *)(old_profile_name_u16.ptrw()), &old_profile_handle);
- if (old_status == 0) {
- print_verbose("NVAPI: Deleting old profile...");
- if (!nvapi_err_check("NVAPI: Error deleting old profile", NvAPI_DRS_DeleteProfile(session_handle, old_profile_handle))) {
- NvAPI_DRS_DestroySession(session_handle);
- NvAPI_Unload();
- return;
- }
- if (!nvapi_err_check("NVAPI: Error deleting old profile", NvAPI_DRS_SaveSettings(session_handle))) {
- NvAPI_DRS_DestroySession(session_handle);
- NvAPI_Unload();
- return;
- }
- }
- NvDRSProfileHandle profile_handle = nullptr;
- int profile_status = NvAPI_DRS_FindProfileByName(session_handle, (NvU16 *)(app_profile_name_u16.ptrw()), &profile_handle);
- if (profile_status != 0) {
- print_verbose("NVAPI: Profile not found, creating...");
- NVDRS_PROFILE profile_info;
- profile_info.version = NVDRS_PROFILE_VER;
- profile_info.isPredefined = 0;
- memcpy(profile_info.profileName, app_profile_name_u16.get_data(), sizeof(char16_t) * app_profile_name_u16.size());
- if (!nvapi_err_check("NVAPI: Error creating profile", NvAPI_DRS_CreateProfile(session_handle, &profile_info, &profile_handle))) {
- NvAPI_DRS_DestroySession(session_handle);
- NvAPI_Unload();
- return;
- }
- }
- NVDRS_APPLICATION_V4 app;
- app.version = NVDRS_APPLICATION_VER_V4;
- int app_status = NvAPI_DRS_GetApplicationInfo(session_handle, profile_handle, (NvU16 *)(app_executable_name_u16.ptrw()), &app);
- if (app_status != 0) {
- print_verbose("NVAPI: Application not found in profile, creating...");
- app.isPredefined = 0;
- memcpy(app.appName, app_executable_name_u16.get_data(), sizeof(char16_t) * app_executable_name_u16.size());
- memcpy(app.launcher, L"", sizeof(wchar_t));
- memcpy(app.fileInFolder, L"", sizeof(wchar_t));
- if (!nvapi_err_check("NVAPI: Error creating application", NvAPI_DRS_CreateApplication(session_handle, profile_handle, &app))) {
- NvAPI_DRS_DestroySession(session_handle);
- NvAPI_Unload();
- return;
- }
- }
- NVDRS_SETTING ogl_thread_control_setting = {};
- ogl_thread_control_setting.version = NVDRS_SETTING_VER;
- ogl_thread_control_setting.settingId = OGL_THREAD_CONTROL_ID;
- ogl_thread_control_setting.settingType = NVDRS_DWORD_TYPE;
- int thread_control_val = OGL_THREAD_CONTROL_DISABLE;
- if (!GLOBAL_GET("rendering/gl_compatibility/nvidia_disable_threaded_optimization")) {
- thread_control_val = OGL_THREAD_CONTROL_ENABLE;
- }
- ogl_thread_control_setting.u32CurrentValue = thread_control_val;
- if (!nvapi_err_check("NVAPI: Error calling NvAPI_DRS_SetSetting", NvAPI_DRS_SetSetting(session_handle, profile_handle, &ogl_thread_control_setting))) {
- NvAPI_DRS_DestroySession(session_handle);
- NvAPI_Unload();
- return;
- }
- NVDRS_SETTING vrr_mode_setting = {};
- vrr_mode_setting.version = NVDRS_SETTING_VER;
- vrr_mode_setting.settingId = VRR_MODE_ID;
- vrr_mode_setting.settingType = NVDRS_DWORD_TYPE;
- vrr_mode_setting.u32CurrentValue = VRR_MODE_FULLSCREEN_ONLY;
- if (!nvapi_err_check("NVAPI: Error calling NvAPI_DRS_SetSetting", NvAPI_DRS_SetSetting(session_handle, profile_handle, &vrr_mode_setting))) {
- NvAPI_DRS_DestroySession(session_handle);
- NvAPI_Unload();
- return;
- }
- if (!nvapi_err_check("NVAPI: Error saving settings", NvAPI_DRS_SaveSettings(session_handle))) {
- NvAPI_DRS_DestroySession(session_handle);
- NvAPI_Unload();
- return;
- }
- if (thread_control_val == OGL_THREAD_CONTROL_DISABLE) {
- print_verbose("NVAPI: Disabled OpenGL threaded optimization successfully");
- } else {
- print_verbose("NVAPI: Enabled OpenGL threaded optimization successfully");
- }
- print_verbose("NVAPI: Disabled G-SYNC for windowed mode successfully");
- NvAPI_DRS_DestroySession(session_handle);
- }
- int GLManagerNative_Windows::_find_or_create_display(GLWindow &win) {
- // find display NYI, only 1 supported so far
- if (_displays.size()) {
- return 0;
- }
- // create
- GLDisplay d_temp = {};
- _displays.push_back(d_temp);
- int new_display_id = _displays.size() - 1;
- // create context
- GLDisplay &d = _displays[new_display_id];
- Error err = _create_context(win, d);
- if (err != OK) {
- // not good
- // delete the _display?
- _displays.remove_at(new_display_id);
- return -1;
- }
- return new_display_id;
- }
- static Error _configure_pixel_format(HDC hDC) {
- static PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
- 1,
- PFD_DRAW_TO_WINDOW | // Format Must Support Window
- PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
- PFD_DOUBLEBUFFER,
- (BYTE)PFD_TYPE_RGBA,
- (BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24),
- (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored
- (BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer
- (BYTE)0, // Shift Bit Ignored
- (BYTE)0, // No Accumulation Buffer
- (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored
- (BYTE)24, // 24Bit Z-Buffer (Depth Buffer)
- (BYTE)0, // No Stencil Buffer
- (BYTE)0, // No Auxiliary Buffer
- (BYTE)PFD_MAIN_PLANE, // Main Drawing Layer
- (BYTE)0, // Reserved
- 0, 0, 0 // Layer Masks Ignored
- };
- int pixel_format = ChoosePixelFormat(hDC, &pfd);
- if (!pixel_format) // Did Windows Find A Matching Pixel Format?
- {
- return ERR_CANT_CREATE; // Return FALSE
- }
- BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd);
- if (!ret) // Are We Able To Set The Pixel Format?
- {
- return ERR_CANT_CREATE; // Return FALSE
- }
- return OK;
- }
- PFNWGLCREATECONTEXT gd_wglCreateContext;
- PFNWGLMAKECURRENT gd_wglMakeCurrent;
- PFNWGLDELETECONTEXT gd_wglDeleteContext;
- PFNWGLGETPROCADDRESS gd_wglGetProcAddress;
- Error GLManagerNative_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
- Error err = _configure_pixel_format(win.hDC);
- if (err != OK) {
- return err;
- }
- HMODULE module = LoadLibraryW(L"opengl32.dll");
- if (!module) {
- return ERR_CANT_CREATE;
- }
- gd_wglCreateContext = (PFNWGLCREATECONTEXT)GetProcAddress(module, "wglCreateContext");
- gd_wglMakeCurrent = (PFNWGLMAKECURRENT)GetProcAddress(module, "wglMakeCurrent");
- gd_wglDeleteContext = (PFNWGLDELETECONTEXT)GetProcAddress(module, "wglDeleteContext");
- gd_wglGetProcAddress = (PFNWGLGETPROCADDRESS)GetProcAddress(module, "wglGetProcAddress");
- if (!gd_wglCreateContext || !gd_wglMakeCurrent || !gd_wglDeleteContext || !gd_wglGetProcAddress) {
- return ERR_CANT_CREATE;
- }
- gl_display.hRC = gd_wglCreateContext(win.hDC);
- if (!gl_display.hRC) // Are We Able To Get A Rendering Context?
- {
- return ERR_CANT_CREATE; // Return FALSE
- }
- if (!gd_wglMakeCurrent(win.hDC, gl_display.hRC)) {
- ERR_PRINT("Could not attach OpenGL context to newly created window: " + format_error_message(GetLastError()));
- }
- int attribs[] = {
- WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
- WGL_CONTEXT_MINOR_VERSION_ARB, 3,
- //and it shall be forward compatible so that we can only use up to date functionality
- WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
- WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/,
- 0
- }; //zero indicates the end of the array
- PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; //pointer to the method
- wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)gd_wglGetProcAddress("wglCreateContextAttribsARB");
- if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported
- {
- gd_wglDeleteContext(gl_display.hRC);
- gl_display.hRC = nullptr;
- return ERR_CANT_CREATE;
- }
- HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, nullptr, attribs);
- if (!new_hRC) {
- gd_wglDeleteContext(gl_display.hRC);
- gl_display.hRC = nullptr;
- return ERR_CANT_CREATE;
- }
- if (!gd_wglMakeCurrent(win.hDC, nullptr)) {
- ERR_PRINT("Could not detach OpenGL context from newly created window: " + format_error_message(GetLastError()));
- }
- gd_wglDeleteContext(gl_display.hRC);
- gl_display.hRC = new_hRC;
- if (!gd_wglMakeCurrent(win.hDC, gl_display.hRC)) // Try to activate the rendering context.
- {
- ERR_PRINT("Could not attach OpenGL context to newly created window with replaced OpenGL context: " + format_error_message(GetLastError()));
- gd_wglDeleteContext(gl_display.hRC);
- gl_display.hRC = nullptr;
- return ERR_CANT_CREATE;
- }
- if (!wglSwapIntervalEXT) {
- wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)gd_wglGetProcAddress("wglSwapIntervalEXT");
- }
- return OK;
- }
- Error GLManagerNative_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) {
- HDC hDC = GetDC(p_hwnd);
- if (!hDC) {
- return ERR_CANT_CREATE;
- }
- // configure the HDC to use a compatible pixel format
- Error result = _configure_pixel_format(hDC);
- if (result != OK) {
- return result;
- }
- GLWindow win;
- win.hwnd = p_hwnd;
- win.hDC = hDC;
- win.gldisplay_id = _find_or_create_display(win);
- if (win.gldisplay_id == -1) {
- return FAILED;
- }
- // WARNING: `p_window_id` is an eternally growing integer since popup windows keep coming and going
- // and each of them has a higher id than the previous, so it must be used in a map not a vector.
- _windows[p_window_id] = win;
- // make current
- window_make_current(p_window_id);
- return OK;
- }
- void GLManagerNative_Windows::window_destroy(DisplayServer::WindowID p_window_id) {
- GLWindow &win = get_window(p_window_id);
- if (_current_window == &win) {
- _current_window = nullptr;
- }
- _windows.erase(p_window_id);
- }
- void GLManagerNative_Windows::release_current() {
- if (!_current_window) {
- return;
- }
- if (!gd_wglMakeCurrent(_current_window->hDC, nullptr)) {
- ERR_PRINT("Could not detach OpenGL context from window marked current: " + format_error_message(GetLastError()));
- }
- _current_window = nullptr;
- }
- void GLManagerNative_Windows::window_make_current(DisplayServer::WindowID p_window_id) {
- if (p_window_id == -1) {
- return;
- }
- // crash if our data structures are out of sync, i.e. not found
- GLWindow &win = _windows[p_window_id];
- // noop
- if (&win == _current_window) {
- return;
- }
- const GLDisplay &disp = get_display(win.gldisplay_id);
- if (!gd_wglMakeCurrent(win.hDC, disp.hRC)) {
- ERR_PRINT("Could not switch OpenGL context to other window: " + format_error_message(GetLastError()));
- }
- _current_window = &win;
- }
- void GLManagerNative_Windows::swap_buffers() {
- SwapBuffers(_current_window->hDC);
- }
- Error GLManagerNative_Windows::initialize() {
- _nvapi_setup_profile();
- return OK;
- }
- void GLManagerNative_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use) {
- GLWindow &win = get_window(p_window_id);
- if (&win != _current_window) {
- window_make_current(p_window_id);
- }
- if (wglSwapIntervalEXT) {
- win.use_vsync = p_use;
- if (!wglSwapIntervalEXT(p_use ? 1 : 0)) {
- WARN_PRINT_ONCE("Could not set V-Sync mode, as changing V-Sync mode is not supported by the graphics driver.");
- }
- } else {
- WARN_PRINT_ONCE("Could not set V-Sync mode, as changing V-Sync mode is not supported by the graphics driver.");
- }
- }
- bool GLManagerNative_Windows::is_using_vsync(DisplayServer::WindowID p_window_id) const {
- return get_window(p_window_id).use_vsync;
- }
- HDC GLManagerNative_Windows::get_hdc(DisplayServer::WindowID p_window_id) {
- return get_window(p_window_id).hDC;
- }
- HGLRC GLManagerNative_Windows::get_hglrc(DisplayServer::WindowID p_window_id) {
- const GLWindow &win = get_window(p_window_id);
- const GLDisplay &disp = get_display(win.gldisplay_id);
- return disp.hRC;
- }
- GLManagerNative_Windows::GLManagerNative_Windows() {
- direct_render = false;
- glx_minor = glx_major = 0;
- _current_window = nullptr;
- }
- GLManagerNative_Windows::~GLManagerNative_Windows() {
- release_current();
- }
- #endif // WINDOWS_ENABLED && GLES3_ENABLED
|