godot_open_save_delegate.h 3.3 KB

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  1. /**************************************************************************/
  2. /* godot_open_save_delegate.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_OPEN_SAVE_DELEGATE_H
  31. #define GODOT_OPEN_SAVE_DELEGATE_H
  32. #import <AppKit/AppKit.h>
  33. #import <Foundation/Foundation.h>
  34. #import <UniformTypeIdentifiers/UniformTypeIdentifiers.h>
  35. #include "core/templates/hash_map.h"
  36. #include "core/variant/typed_array.h"
  37. #include "core/variant/variant.h"
  38. @interface GodotOpenSaveDelegate : NSObject <NSOpenSavePanelDelegate> {
  39. NSSavePanel *dialog;
  40. NSMutableArray *allowed_types;
  41. HashMap<int, String> ctr_ids;
  42. Dictionary options;
  43. int cur_index;
  44. int ctr_id;
  45. String root;
  46. }
  47. - (void)makeAccessoryView:(NSSavePanel *)p_panel filters:(const Vector<String> &)p_filters options:(const TypedArray<Dictionary> &)p_options;
  48. - (void)setFileTypes:(NSMutableArray *)p_allowed_types;
  49. - (void)popupOptionAction:(id)p_sender;
  50. - (void)popupCheckAction:(id)p_sender;
  51. - (void)popupFileAction:(id)p_sender;
  52. - (int)getIndex;
  53. - (Dictionary)getSelection;
  54. - (int)setDefaultInt:(const String &)p_name value:(int)p_value;
  55. - (int)setDefaultBool:(const String &)p_name value:(bool)p_value;
  56. - (void)setRootPath:(const String &)p_root_path;
  57. @end
  58. #endif // GODOT_OPEN_SAVE_DELEGATE_H