nav_link.h 3.6 KB

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  1. /**************************************************************************/
  2. /* nav_link.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAV_LINK_H
  31. #define NAV_LINK_H
  32. #include "3d/nav_base_iteration_3d.h"
  33. #include "nav_base.h"
  34. #include "nav_utils.h"
  35. struct NavLinkIteration : NavBaseIteration {
  36. bool bidirectional = true;
  37. Vector3 start_position;
  38. Vector3 end_position;
  39. LocalVector<gd::Polygon> navmesh_polygons;
  40. Vector3 get_start_position() const { return start_position; }
  41. Vector3 get_end_position() const { return end_position; }
  42. bool is_bidirectional() const { return bidirectional; }
  43. };
  44. #include "core/templates/self_list.h"
  45. class NavLink : public NavBase {
  46. NavMap *map = nullptr;
  47. bool bidirectional = true;
  48. Vector3 start_position;
  49. Vector3 end_position;
  50. bool enabled = true;
  51. bool link_dirty = true;
  52. SelfList<NavLink> sync_dirty_request_list_element;
  53. public:
  54. NavLink();
  55. ~NavLink();
  56. void set_map(NavMap *p_map);
  57. NavMap *get_map() const {
  58. return map;
  59. }
  60. void set_enabled(bool p_enabled);
  61. bool get_enabled() const { return enabled; }
  62. void set_bidirectional(bool p_bidirectional);
  63. bool is_bidirectional() const {
  64. return bidirectional;
  65. }
  66. void set_start_position(Vector3 p_position);
  67. Vector3 get_start_position() const {
  68. return start_position;
  69. }
  70. void set_end_position(Vector3 p_position);
  71. Vector3 get_end_position() const {
  72. return end_position;
  73. }
  74. bool is_dirty() const;
  75. void sync();
  76. void request_sync();
  77. void cancel_sync_request();
  78. void get_iteration_update(NavLinkIteration &r_iteration);
  79. };
  80. #endif // NAV_LINK_H