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- /**************************************************************************/
- /* nav_link.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAV_LINK_H
- #define NAV_LINK_H
- #include "3d/nav_base_iteration_3d.h"
- #include "nav_base.h"
- #include "nav_utils.h"
- struct NavLinkIteration : NavBaseIteration {
- bool bidirectional = true;
- Vector3 start_position;
- Vector3 end_position;
- LocalVector<gd::Polygon> navmesh_polygons;
- Vector3 get_start_position() const { return start_position; }
- Vector3 get_end_position() const { return end_position; }
- bool is_bidirectional() const { return bidirectional; }
- };
- #include "core/templates/self_list.h"
- class NavLink : public NavBase {
- NavMap *map = nullptr;
- bool bidirectional = true;
- Vector3 start_position;
- Vector3 end_position;
- bool enabled = true;
- bool link_dirty = true;
- SelfList<NavLink> sync_dirty_request_list_element;
- public:
- NavLink();
- ~NavLink();
- void set_map(NavMap *p_map);
- NavMap *get_map() const {
- return map;
- }
- void set_enabled(bool p_enabled);
- bool get_enabled() const { return enabled; }
- void set_bidirectional(bool p_bidirectional);
- bool is_bidirectional() const {
- return bidirectional;
- }
- void set_start_position(Vector3 p_position);
- Vector3 get_start_position() const {
- return start_position;
- }
- void set_end_position(Vector3 p_position);
- Vector3 get_end_position() const {
- return end_position;
- }
- bool is_dirty() const;
- void sync();
- void request_sync();
- void cancel_sync_request();
- void get_iteration_update(NavLinkIteration &r_iteration);
- };
- #endif // NAV_LINK_H
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