clayjohn 02efdb28dc Unify y-flip behavior for sky in RD backends il y a 6 mois
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SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files il y a 8 mois
gi.glsl d950f5f838 Use Reverse Z for the depth buffer il y a 1 an
sdfgi_debug.glsl 385ee5c70b Implement Physical Light Units as an optional setting. il y a 2 ans
sdfgi_debug_probes.glsl 385ee5c70b Implement Physical Light Units as an optional setting. il y a 2 ans
sdfgi_direct_light.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell il y a 2 ans
sdfgi_integrate.glsl 385ee5c70b Implement Physical Light Units as an optional setting. il y a 2 ans
sdfgi_preprocess.glsl 7abaac631b Fixup SDFGI shader compilation error after #80390 il y a 1 an
sky.glsl 02efdb28dc Unify y-flip behavior for sky in RD backends il y a 6 mois
volumetric_fog.glsl b37fc1014a Style: Apply new `clang-format` changes il y a 8 mois
volumetric_fog_process.glsl c12001a9dc Fix incorrect depth comparison used to calculate volumetric fog shadowing il y a 7 mois
voxel_gi.glsl 43cf21cb71 Use best fit normals for storing screen space normals il y a 1 an
voxel_gi_debug.glsl 997810e417 Split GI effects and fix stereoscopic rendering of GI effects il y a 2 ans
voxel_gi_sdf.glsl 997810e417 Split GI effects and fix stereoscopic rendering of GI effects il y a 2 ans