clayjohn 02efdb28dc Unify y-flip behavior for sky in RD backends hai 5 meses
..
SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files hai 7 meses
gi.glsl d950f5f838 Use Reverse Z for the depth buffer hai 1 ano
sdfgi_debug.glsl 385ee5c70b Implement Physical Light Units as an optional setting. %!s(int64=2) %!d(string=hai) anos
sdfgi_debug_probes.glsl 385ee5c70b Implement Physical Light Units as an optional setting. %!s(int64=2) %!d(string=hai) anos
sdfgi_direct_light.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell %!s(int64=2) %!d(string=hai) anos
sdfgi_integrate.glsl 385ee5c70b Implement Physical Light Units as an optional setting. %!s(int64=2) %!d(string=hai) anos
sdfgi_preprocess.glsl 7abaac631b Fixup SDFGI shader compilation error after #80390 hai 1 ano
sky.glsl 02efdb28dc Unify y-flip behavior for sky in RD backends hai 5 meses
volumetric_fog.glsl b37fc1014a Style: Apply new `clang-format` changes hai 7 meses
volumetric_fog_process.glsl c12001a9dc Fix incorrect depth comparison used to calculate volumetric fog shadowing hai 6 meses
voxel_gi.glsl 43cf21cb71 Use best fit normals for storing screen space normals hai 1 ano
voxel_gi_debug.glsl 997810e417 Split GI effects and fix stereoscopic rendering of GI effects %!s(int64=2) %!d(string=hai) anos
voxel_gi_sdf.glsl 997810e417 Split GI effects and fix stereoscopic rendering of GI effects %!s(int64=2) %!d(string=hai) anos