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- /*************************************************************************/
- /* mesh_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef MESH_EDITOR_PLUGIN_H
- #define MESH_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "scene/3d/camera.h"
- #include "scene/3d/light.h"
- #include "scene/3d/mesh_instance.h"
- #include "scene/resources/material.h"
- class MeshEditor : public Control {
- OBJ_TYPE(MeshEditor, Control);
- float rot_x;
- float rot_y;
- Viewport *viewport;
- MeshInstance *mesh_instance;
- DirectionalLight *light1;
- DirectionalLight *light2;
- Camera *camera;
- Ref<Mesh> mesh;
- TextureButton *light_1_switch;
- TextureButton *light_2_switch;
- void _button_pressed(Node *p_button);
- bool first_enter;
- void _update_rotation();
- protected:
- void _notification(int p_what);
- void _input_event(InputEvent p_event);
- static void _bind_methods();
- public:
- void edit(Ref<Mesh> p_mesh);
- MeshEditor();
- };
- class MeshEditorPlugin : public EditorPlugin {
- OBJ_TYPE(MeshEditorPlugin, EditorPlugin);
- MeshEditor *mesh_editor;
- EditorNode *editor;
- public:
- virtual String get_name() const { return "Mesh"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
- MeshEditorPlugin(EditorNode *p_node);
- ~MeshEditorPlugin();
- };
- #endif // MESH_EDITOR_PLUGIN_H
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