mesh_editor_plugin.h 3.4 KB

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  1. /*************************************************************************/
  2. /* mesh_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef MESH_EDITOR_PLUGIN_H
  31. #define MESH_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "scene/3d/camera.h"
  35. #include "scene/3d/light.h"
  36. #include "scene/3d/mesh_instance.h"
  37. #include "scene/resources/material.h"
  38. class MeshEditor : public Control {
  39. OBJ_TYPE(MeshEditor, Control);
  40. float rot_x;
  41. float rot_y;
  42. Viewport *viewport;
  43. MeshInstance *mesh_instance;
  44. DirectionalLight *light1;
  45. DirectionalLight *light2;
  46. Camera *camera;
  47. Ref<Mesh> mesh;
  48. TextureButton *light_1_switch;
  49. TextureButton *light_2_switch;
  50. void _button_pressed(Node *p_button);
  51. bool first_enter;
  52. void _update_rotation();
  53. protected:
  54. void _notification(int p_what);
  55. void _input_event(InputEvent p_event);
  56. static void _bind_methods();
  57. public:
  58. void edit(Ref<Mesh> p_mesh);
  59. MeshEditor();
  60. };
  61. class MeshEditorPlugin : public EditorPlugin {
  62. OBJ_TYPE(MeshEditorPlugin, EditorPlugin);
  63. MeshEditor *mesh_editor;
  64. EditorNode *editor;
  65. public:
  66. virtual String get_name() const { return "Mesh"; }
  67. bool has_main_screen() const { return false; }
  68. virtual void edit(Object *p_node);
  69. virtual bool handles(Object *p_node) const;
  70. virtual void make_visible(bool p_visible);
  71. MeshEditorPlugin(EditorNode *p_node);
  72. ~MeshEditorPlugin();
  73. };
  74. #endif // MESH_EDITOR_PLUGIN_H