提交歷史

作者 SHA1 備註 提交日期
  Rémi Verschelde 0a543a6085 Merge pull request #92636 from TokageItLab/blend-point-check 5 月之前
  Silc Lizard (Tokage) Renew eacc122f32 Fix BlendSpace2D sync flagging line 5 月之前
  Silc Lizard (Tokage) Renew 8a90c5317b Add blend point check to AnimationNodeBlendSpace2D::_process() 5 月之前
  Silc Lizard (Tokage) Renew 6dd410854c Rework AnimationNode process for retrieving the semantic time info 10 月之前
  A Thousand Ships 15369fdb1d Remove unnecessary `this->` expressions 9 月之前
  kobewi 0e8f90f4c8 Update deferred calls to use Callables 11 月之前
  Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 1 年之前
  Yuri Sizov b351cffddf Fix theme access and improve UX in AnimationTree editor 1 年之前
  Silc Renew 991e6e90ba Rework StateMachine and nested StateMachine process 1 年之前
  Silc Renew fff3ae1d89 Fix NodeTransition initialization and AnimationNode remapping method 1 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 1 年之前
  Silc Renew c1ec99f0e1 Refactor process of AnimationTree for end of animation 2 年之前
  Silc Renew 17ce879a15 Optimize animation blend tree process 2 年之前
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2 年之前
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method 2 年之前
  Juan Linietsky d4433ae6d3 Remove Signal connect binds 2 年之前
  Silc Renew 9be288edf9 refactor sync in AnimationTree 2 年之前
  Silc Renew ba8398f270 Fixed delta & Implement selection of whether or not to seek root 2 年之前
  Silc 'Tokage' Renew 1c0b163df5 More time parameters change type float to double 2 年之前
  Rémi Verschelde fe52458154 Update copyright statements to 2022 2 年之前
  Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 3 年之前
  Rémi Verschelde 06a33e590f Merge pull request #53819 from TokageItLab/re-implement-ping-pong 3 年之前
  Hugo Locurcio c012fbc8b2 Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 3 年之前
  Silc 'Tokage' Renew 953a7bce7e reimplement ping-pong 3 年之前
  Juan Linietsky 610de0974d Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 3 年之前
  Tokage 372ba76663 implement ping-pong loop in animation 3 年之前
  Aaron Franke 78d33a6e24 Use doubles for time in animation code 3 年之前
  Aaron Franke 78b0a7da03 Use is_equal_approx in more places 3 年之前
  reduz 6631f66c2a Optimize StringName usage 3 年之前
  Rémi Verschelde f2ad067509 Merge pull request #48375 from bowling-allie/discrete-carry-bug 3 年之前