Commit Verlauf

Autor SHA1 Nachricht Datum
  Hannah Crawford a54b71bbdf Add `shadow_caster_mask` to Light3D. vor 4 Monaten
  jitspoe a0969a0931 Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. vor 8 Monaten
  Bastiaan Olij a5d3d23db4 Fix never ending loop with overlapping probes vor 9 Monaten
  Marcel Offermans 25f573ca63 Add a reflection mask to the reflection probes. vor 1 Jahr
  Markus Grafen 8a3e829930 (Re-)Implemented Light3D's property "shadow_reverse_cull_face" vor 1 Jahr
  clayjohn 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends vor 1 Jahr
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D vor 2 Jahren
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all vor 1 Jahr
  Bastiaan Olij e886a7af81 Cleanup and improve sky render vor 2 Jahren
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. vor 2 Jahren
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. vor 2 Jahren
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency vor 2 Jahren
  Bastiaan Olij ecfcfd97fa Split dependency logic vor 2 Jahren
  Bastiaan Olij b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage vor 2 Jahren