Hannah Crawford
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a54b71bbdf
Add `shadow_caster_mask` to Light3D.
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4 ヶ月 前 |
jitspoe
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a0969a0931
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
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8 ヶ月 前 |
Bastiaan Olij
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a5d3d23db4
Fix never ending loop with overlapping probes
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9 ヶ月 前 |
Marcel Offermans
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25f573ca63
Add a reflection mask to the reflection probes.
|
1 年間 前 |
Markus Grafen
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8a3e829930
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
|
1 年間 前 |
clayjohn
|
56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
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1 年間 前 |
Marius Hanl
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2 年 前 |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
|
1 年間 前 |
Bastiaan Olij
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e886a7af81
Cleanup and improve sky render
|
2 年 前 |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2 年 前 |
clayjohn
|
385ee5c70b
Implement Physical Light Units as an optional setting.
|
2 年 前 |
Rémi Verschelde
|
90019676b0
Code quality: Fix header guards consistency
|
2 年 前 |
Bastiaan Olij
|
ecfcfd97fa
Split dependency logic
|
2 年 前 |
Bastiaan Olij
|
b6faf6c6c0
Move light, reflection probe and lightmap into LightStorage
|
2 年 前 |