Historique des commits

Auteur SHA1 Message Date
  maxime.chambefort 6f846eb5c5 Added external camera feed from external plugin on Android il y a 9 mois
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. il y a 9 mois
  BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering il y a 8 mois
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) il y a 6 mois
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D il y a 9 mois
  Bastiaan Olij 5a98845655 Implement hooks into renderer il y a 1 an
  Eidolon 08f4560e69 Add optional depth fog il y a 2 ans
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. il y a 1 an
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all il y a 1 an
  Bastiaan Olij 6f4f38db07 Added options for sorting transparent objects (port of PR 63040) il y a 2 ans
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow il y a 2 ans
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. il y a 2 ans
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). il y a 2 ans