maxime.chambefort
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6f846eb5c5
Added external camera feed from external plugin on Android
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9 months ago |
Dario
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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9 months ago |
BlueCube3310
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ef9bb1a207
Implement support for bicubic lightmap filtering
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8 months ago |
Ricardo Buring
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2f8ab4a654
Fixed Timestep Interpolation (3D)
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6 months ago |
Aaron Franke
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9e0b38ecd3
Disable XR server when compiling without 3D
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9 months ago |
Bastiaan Olij
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5a98845655
Implement hooks into renderer
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1 year ago |
Eidolon
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08f4560e69
Add optional depth fog
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2 years ago |
Dario
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 year ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |
Bastiaan Olij
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6f4f38db07
Added options for sorting transparent objects (port of PR 63040)
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2 years ago |
clayjohn
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5b5cd2b98b
Remove high quality glow as it is not any higher quality than regular glow
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2 years ago |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2 years ago |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2 years ago |