clayjohn
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02efdb28dc
Unify y-flip behavior for sky in RD backends
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2 ヶ月 前 |
Dario
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 年間 前 |
Matias N. Goldberg
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79c9edab3b
Draw sky as a fullscreen triangle
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1 年間 前 |
Yuri Sizov
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bb15241e06
Merge pull request #77740 from ChibiDenDen/simplify_vulkan
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1 年間 前 |
ChibiDenDen
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35715e510f
replace sampler arrays with constant sampler elements
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1 年間 前 |
Bastiaan Olij
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66272ea26e
Fix volumetric fog in stereo by projection vertex in combined space
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1 年間 前 |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 年 前 |
Bastiaan Olij
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e886a7af81
Cleanup and improve sky render
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2 年 前 |
Yuri Rubinsky
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56954485ed
Refactor `ShaderData` & fix the sorting of shader uniforms
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2 年 前 |
Rémi Verschelde
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c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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2 年 前 |
Rémi Verschelde
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d63c6fc463
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
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2 年 前 |
Hugo Locurcio
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699e9f7966
Add Environment properties to control fog rendering on background sky
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2 年 前 |
Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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2 年 前 |
Yuri Rubinsky
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8191b3c110
Rename `uniform` to `parameter` across the engine
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2 年 前 |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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2 年 前 |
Hugo Locurcio
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db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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2 年 前 |
Bastiaan Olij
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81c6f73109
Changed storage structs to private
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2 年 前 |
Bastiaan Olij
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f579125eeb
Restructure environment in render implementation
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2 年 前 |
Bastiaan Olij
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bad5c659a4
Move Sky(RD) into environment
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2 年 前 |