Commit Verlauf

Autor SHA1 Nachricht Datum
  clayjohn 02efdb28dc Unify y-flip behavior for sky in RD backends vor 2 Monaten
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. vor 1 Jahr
  Matias N. Goldberg 79c9edab3b Draw sky as a fullscreen triangle vor 1 Jahr
  Yuri Sizov bb15241e06 Merge pull request #77740 from ChibiDenDen/simplify_vulkan vor 1 Jahr
  ChibiDenDen 35715e510f replace sampler arrays with constant sampler elements vor 1 Jahr
  Bastiaan Olij 66272ea26e Fix volumetric fog in stereo by projection vertex in combined space vor 1 Jahr
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all vor 2 Jahren
  Bastiaan Olij e886a7af81 Cleanup and improve sky render vor 2 Jahren
  Yuri Rubinsky 56954485ed Refactor `ShaderData` & fix the sorting of shader uniforms vor 2 Jahren
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param vor 2 Jahren
  Rémi Verschelde d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect vor 2 Jahren
  Hugo Locurcio 699e9f7966 Add Environment properties to control fog rendering on background sky vor 3 Jahren
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution vor 2 Jahren
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine vor 2 Jahren
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. vor 2 Jahren
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency vor 2 Jahren
  Bastiaan Olij 81c6f73109 Changed storage structs to private vor 2 Jahren
  Bastiaan Olij f579125eeb Restructure environment in render implementation vor 2 Jahren
  Bastiaan Olij bad5c659a4 Move Sky(RD) into environment vor 2 Jahren