Cronologia Commit

Autore SHA1 Messaggio Data
  tetrapod00 5b4c353ee3 Add multiple renderer support to Advanced Postprocessing 4 mesi fa
  tetrapod00 5801aacc81 Add example to advanced_postprocessing.rst 6 mesi fa
  Sam Freed 63470c02d7 Fix out of date comment about depth buffer 6 mesi fa
  tetrapod00 d603e62698 Fix compile error in advanced_postprocessing.rst 6 mesi fa
  Hugo Locurcio fdf310da93 Recommend `unshaded` render mode for quad in Advanced post-processing 7 mesi fa
  clayjohn a6a976b648 Add note about reverse z and update post processing doc to work with reverse z 11 mesi fa
  skyace65 3e734afb43 Remove outdated references to other tutorial 1 anno fa
  Aaron Franke 3407328860 Fix typos: "modelling" -> "modeling" 1 anno fa
  Tom McLean 78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119) 1 anno fa
  Clay John c591c416e2 Mention the need for Flip Faces when using QuadMesh for post-processing (#6818) 2 anni fa
  Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315) 2 anni fa
  Jiri Suchan 3370ef2ef9 fix: rename ViewportContainer to SubViewportContainer 2 anni fa
  nevarek b11c1b1f70 Update names of shader matrix built-ins in Advanced post-processing (#5713) 3 anni fa
  Hugo Locurcio 4ba5a42f9c Fix NDC coordinates for Vulkan in Advanced post-processing 3 anni fa
  Nathan Lovato ad4c479d68 Rename shading section into shaders 4 anni fa