Commit History

Author SHA1 Message Date
  tetrapod00 5b4c353ee3 Add multiple renderer support to Advanced Postprocessing 4 months ago
  tetrapod00 5801aacc81 Add example to advanced_postprocessing.rst 6 months ago
  Sam Freed 63470c02d7 Fix out of date comment about depth buffer 6 months ago
  tetrapod00 d603e62698 Fix compile error in advanced_postprocessing.rst 6 months ago
  Hugo Locurcio fdf310da93 Recommend `unshaded` render mode for quad in Advanced post-processing 7 months ago
  clayjohn a6a976b648 Add note about reverse z and update post processing doc to work with reverse z 11 months ago
  skyace65 3e734afb43 Remove outdated references to other tutorial 1 year ago
  Aaron Franke 3407328860 Fix typos: "modelling" -> "modeling" 1 year ago
  Tom McLean 78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119) 1 year ago
  Clay John c591c416e2 Mention the need for Flip Faces when using QuadMesh for post-processing (#6818) 2 years ago
  Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315) 2 years ago
  Jiri Suchan 3370ef2ef9 fix: rename ViewportContainer to SubViewportContainer 2 years ago
  nevarek b11c1b1f70 Update names of shader matrix built-ins in Advanced post-processing (#5713) 3 years ago
  Hugo Locurcio 4ba5a42f9c Fix NDC coordinates for Vulkan in Advanced post-processing 3 years ago
  Nathan Lovato ad4c479d68 Rename shading section into shaders 4 years ago