|
hai 3 meses | |
---|---|---|
.. | ||
screenshots | %!s(int64=4) %!d(string=hai) anos | |
README.md | hai 9 meses | |
bullet.png | %!s(int64=4) %!d(string=hai) anos | |
bullet.png.import | %!s(int64=2) %!d(string=hai) anos | |
bullets.gd | hai 10 meses | |
bullets.gd.uid | hai 3 semanas | |
face_happy.png | %!s(int64=4) %!d(string=hai) anos | |
face_happy.png.import | %!s(int64=2) %!d(string=hai) anos | |
face_sad.png | %!s(int64=4) %!d(string=hai) anos | |
face_sad.png.import | %!s(int64=2) %!d(string=hai) anos | |
icon.webp | %!s(int64=2) %!d(string=hai) anos | |
icon.webp.import | %!s(int64=2) %!d(string=hai) anos | |
player.gd | hai 10 meses | |
player.gd.uid | hai 3 semanas | |
project.godot | hai 3 semanas | |
shower.tscn | %!s(int64=2) %!d(string=hai) anos |
This demonstrates how to manage large amounts of objects efficiently using low-level Servers.
See Optimization using Servers in the documentation for more information.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2711