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- [ai]
- ; Paths and revisions for AI
- ; - Use commas to specify AI for multiple instances.
- ; - If there are more instances than the amount of
- ; DLLs specified, then the last entry is used.
- ; - Example: SomeAI.dll, SecondInstance.dll, ThirdInstance.dll
- ; - Absolute paths are acceptable.
- ;ai = ../OpenBWAPI4JBridge/Release/libOpenBWAPI4JBridge.so
- ai = ../lib/TestAIModule.so
- ai_dbg =
- ; Used only for tournaments
- ; Tournaments can only be run in RELEASE mode
- tournament =
- [auto_menu]
- ; auto_menu = OFF | SINGLE_PLAYER | LAN | BATTLE_NET
- ; for replays, just set the map to the path of the replay file
- auto_menu = SINGLE_PLAYER
- ; character_name = FIRST | WAIT | <other>
- ; if FIRST (default), use the first character in the list
- ; if WAIT, stop at this screen
- ; else the character with the given value is used/created
- character_name = FIRST
- ; pause_dbg = ON | OFF
- ; This specifies if auto_menu will pause until a debugger is attached to the process.
- ; Only works in DEBUG mode.
- pause_dbg = OFF
- ; lan_mode = Same as the text that appears in the multiplayer connection list
- ; Examples: Local Area Network (UDP), Local PC, Direct IP
- lan_mode = Local PC
- ; auto_restart = ON | OFF
- ; if ON, BWAPI will automate through the end of match screen and start the next match
- ; if OFF, BWAPI will pause at the end of match screen until you manually click OK,
- ; and then BWAPI resume menu automation and start the next match
- auto_restart = ON
- ; map = path to map to host relative to Starcraft folder, i.e. map = maps/(2)Boxer.scm
- ; leaving this field blank will join a game instead of creating it
- ; The filename(NOT the path) can also contain wildcards, example: maps/(?)*.sc?
- ; A ? is a wildcard for a single character and * is a wildcard for a string of characters
- map = maps/(4)Fighting Spirit.scx
- ; game = name of the game to join | JOIN_FIRST
- ; i.e. game = BWAPI will join the game called "BWAPI"
- ; and game = JOIN_FIRST will join the first game in the list.
- ; If the game does not exist and the "map" entry is not blank, then the game will be created instead
- ; If this entry is blank, then it will follow the rules of the "map" entry
- game =
- ; mapiteration = RANDOM | SEQUENCE
- ; type of iteration that will be done on a map name with a wildcard
- mapiteration = RANDOM
- ; race = Terran | Protoss | Zerg | Random
- ; - Use commas to specify race for each AI module when running multiple instances.
- ; - If there are more instances than the amount of
- ; races specified, then the last entry is used.
- ; - To be used in conjunction with multiple AI modules
- ; - Example: Terran, Protoss, Terran, Zerg
- race = Terran
- ; enemy_count = 1-7, for 1v1 games, set enemy_count = 1
- ; only used in single player games
- enemy_count = 1
- ; enemy_race = Terran | Protoss | Zerg | Random | RandomTP | RandomTZ | RandomPZ | RandomTPZ
- ; only used in single player games
- enemy_race = Protoss
- ; enemy_race_# = Default
- ; Values for enemy_race are acceptable, Default will use the value specified in enemy_race
- enemy_race_1 = Default
- enemy_race_2 = Default
- enemy_race_3 = Default
- enemy_race_4 = Default
- enemy_race_5 = Default
- enemy_race_6 = Default
- enemy_race_7 = Default
- ;game_type = TOP_VS_BOTTOM | MELEE | FREE_FOR_ALL | ONE_ON_ONE | USE_MAP_SETTINGS | CAPTURE_THE_FLAG
- ; | GREED | SLAUGHTER | SUDDEN_DEATH | TEAM_MELEE | TEAM_FREE_FOR_ALL | TEAM_CAPTURE_THE_FLAG
- game_type = MELEE
- ; game_type_extra = Text that appears in the drop-down list below the Game Type drop-down list.
- ; If empty, the Starcraft default will be used.
- ; The following are the game types that use this setting, and corresponding example values
- ; TOP_VS_BOTTOM 3 vs 1 | 2 vs 2 | 1 vs 3 | # vs #
- ; GREED 2500 | 5000 | 7500 | 10000
- ; SLAUGHTER 15 | 30 | 45 | 60
- ; TEAM_MELEE 2 | 3 | 4 | 5 | 6 | 7 | 8
- ; TEAM_FREE_FOR_ALL 2 | 3 | 4 | 5 | 6 | 7 | 8
- ; TEAM_CAPTURE_THE_FLAG 2 | 3 | 4 | 5 | 6 | 7 | 8
- game_type_extra =
- ; save_replay = path to save replay to
- ; Accepts all environment variables including custom variables. See wiki for more info.
- save_replay = maps/replays/%BOTNAME6%/$Y $b $d/%MAP%_%BOTRACE%%ALLYRACES%vs%ENEMYRACES%_$H$M$S.rep
- ; wait_for_min_players = #
- ; # of players to wait for in a network game before starting.
- ; This includes the BWAPI player. The game will start immediately when it is full.
- wait_for_min_players = 2
- ; wait_for_max_players = #
- ; Start immediately when the game has reached # players.
- ; This includes the BWAPI player. The game will start immediately when it is full.
- wait_for_max_players = 8
- ; wait_for_time = #
- ; The time in milliseconds (ms) to wait after the game has met the min_players requirement.
- ; The game will start immediately when it is full.
- wait_for_time = 60000
- [config]
- ; holiday = ON | OFF
- ; This will apply special easter eggs to the game when it comes time for a holiday.
- holiday = ON
- ; shared_memory = ON | OFF
- ; This is specifically used to disable shared memory (BWAPI Server) in the Windows Emulator "WINE"
- ; Setting this to OFF will disable the BWAPI Server, default is ON
- shared_memory = ON
- ; console_* = TRUE | FALSE
- ; Used for getting a console for displaying text written to stdout and stderr, and read from stdin.
- ; console_attach_*
- ; Allows BWAPI to attach to the parent process' console. i.e. if the parent
- ; has a console, output will be displayed on that console, and that console
- ; also kept open even if the parent dies.
- ; console_alloc_*
- ; Allows BWAPI to allocate it's own system console window. Not executed if
- ; corresponding console_attach_* is enabled and succeeds.
- ; console_*_on_startup
- ; Executes when BWAPI.dll is first attached to Starcraft.
- ; console_*_auto
- ; Executes when something is written to std::cout or std::cerr,
- ; and no console was successfully attached/allocated on startup.
- console_attach_on_startup = FALSE
- console_alloc_on_startup = FALSE
- console_attach_auto = TRUE
- console_alloc_auto = TRUE
- [window]
- ; These values are saved automatically when you move, resize, or toggle windowed mode
- ; windowed = ON | OFF
- ; This causes BWAPI to enter windowed mode when it is injected.
- windowed = OFF
- ; left, top
- ; Determines the position of the window
- left = 0
- top = 0
- ; width, height
- ; Determines the width and height of the client area and not the window itself
- width = 640
- height = 480
- [starcraft]
- ; Game sound engine = ON | OFF
- sound = ON
- ; Screenshot format = gif | pcx | tga | bmp
- screenshots = gif
- ; Random seed override. This uses a fixed seed at the start of the game so that if played out the exact same way,
- ; the same occurrences will happen every time. This value must be a decimal integer.
- ;
- ; When this key is commented out, Starcraft will use the system time as a seed. This is the default behaviour.
- ;
- ; Note: This option affects both single AND multi-player modes (for game hosts only). This means that hosting a multi-player
- ; game with this option enabled will distribute this fixed seed to all other players in the game.
- ;seed_override = 123456789
- ; Speed override. This overrides the default game speed setting and prevents bots from changing the game speed.
- ; Enabling this option causes it to take effect. The value is the number of milliseconds per frame. A negative
- ; value uses the game's default speed value.
- ;speed_override = -1
- ; drop_players = ON | OFF
- ; This specifies if BWAPI should drop other players from the game when the timeout dialog reaches 0. Players
- ; usually time out when there are connection issues or their client is not responding. Setting this to OFF
- ; will cause BWAPI to wait an infinite amount of time until the player reconnects.
- drop_players = ON
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