eugeneloza

eugeneloza commented on issue themightyglider/RogueBoxAdventures#155

[suggestion] Misc inventory too small

I'm not sure about "FURNITURE" (Yeah, I've thought about it too). E.g. then there will be too little items in MISC category (fishing rod, torch, crystals, blueprints, life essence, quest items - and not much more), and it will always "look empty". Unless there are plans to add more misc items.

1 day ago

eugeneloza commented on issue themightyglider/RogueBoxAdventures#73

Mimic doesn't drop loot over a chest

Yes. But this time it happened for a goblin (who stole a gem). There was plenty of space to put it, but it just disappear. Haven't seen any such thing with mimics for a while.

1 day ago

eugeneloza commented on issue themightyglider/RogueBoxAdventures#155

[suggestion] Misc inventory too small

(UPD) By "way to improve this" I mean putting lower load on MISC category (spellbooks/scrolls, furniture, quest items, everything). E.g. make a separate MAGIC inventory category for scrolls and spellbooks.

2 days ago

eugeneloza commented on issue themightyglider/RogueBoxAdventures#155

[suggestion] Misc inventory too small

When the character is "developed" it's usually necessary to carry 4 items in MISC inventory. That leaves only 3 free slots for loot (magic chest is a great help here, but usually it's full due to the same reason :)). Not anywhere near critical, but, maybe there's a way to improve this?

2 days ago

eugeneloza opened issue themightyglider/RogueBoxAdventures#155

[suggestion

2 days ago

eugeneloza opened issue themightyglider/RogueBoxAdventures#154

[unimportant] Resting takes too long

2 days ago

eugeneloza commented on issue themightyglider/RogueBoxAdventures#73

Mimic doesn't drop loot over a chest

I think the issue might be related to https://notabug.org/themightyglider/RogueBoxAdventures/issues/136 ?

2 days ago

eugeneloza opened issue themightyglider/RogueBoxAdventures#153

[idea] Smaller dots look better

2 days ago

eugeneloza commented on issue themightyglider/RogueBoxAdventures#152

Invincible monsters

Yep. Everything works smoothly as till now.

2 days ago

eugeneloza commented on issue themightyglider/RogueBoxAdventures#152

Invincible monsters

Yes, and it's something introduced in a recent month. When I've played on 29-30 September, there were no such bugs. I'm almost sure I've started 29 September a clean save, but I have copied the save to new version after it was updated (there were two following commits on 30 September). So it's just 10 commits difference that brought the "999lp" or level-up bug.

1 week ago

eugeneloza commented on issue themightyglider/RogueBoxAdventures#152

Invincible monsters

I've found this bug only in dungeon. But except for dungeon I've been only to overworld (and none of about 5-10 dryades were invincible), so I don't have "Statistics". In dungeon it affected about 50% of all monsters encountered, but they weren't too many (I guess, I could kill 3-5 monsters (including 2 vase monsters, kobold shaman), and couldn't kill 4-5 (including 1 vase monster, 2 orc warlords, 1 kobold and, maybe some more, like 1 animated statue (but only about 5-8 attacks were hit)).

1 week ago

eugeneloza opened issue themightyglider/RogueBoxAdventures#152

Invincible monsters

1 week ago

eugeneloza commented on issue themightyglider/RogueBoxAdventures#70

Starting player unable to build

Nice idea!

1 week ago

eugeneloza commented on issue themightyglider/RogueBoxAdventures#148

Dryades lvl.2 became invincible?

Another hint in `world.data` that this is the issue:

1 week ago

eugeneloza commented on issue themightyglider/RogueBoxAdventures#148

Dryades lvl.2 became invincible?

Studying the code... This piece looks extra suspicious:

1 week ago

eugeneloza commented on issue themightyglider/RogueBoxAdventures#143

It feels like "throws" never hit the target

And finally the answer: condition `if self.npcs[y][x].ability['range_throw'][1] == 'stone':` never works, because ability never gets assigned 'stone' value. Ability `range_throw` is usually defined as `ability = {'range_throw' : (10,1)}` i.e. `self.npcs[y][x].ability['range_throw'][1] == 1`, not `'stone'`.

1 week ago

eugeneloza commented on issue themightyglider/RogueBoxAdventures#143

It feels like "throws" never hit the target

Ok! I think I've got something.

1 week ago

eugeneloza commented on issue themightyglider/RogueBoxAdventures#148

Dryades lvl.2 became invincible?

There's also some (maybe related) problem, that at about lvl.5 some enemies became almost impossible to hit. If this is not random, then it might be some problem with monster leveling up which may push some of its stats several hundreds times per level-up if some conditions are met.

1 week ago

eugeneloza commented on issue themightyglider/RogueBoxAdventures#146

Dying of thirst while sleeping results in CTD

I've stably reproduced the issue: If the player dies while sleeping (namely, due to thirst going to zero), then a CTD happens.

1 week ago

eugeneloza closed issue themightyglider/RogueBoxAdventures#78

Building over water

1 week ago