|Christopher Allan Webber f043563877 move some native-inputs into inputs||5 years ago|
|build-aux||5 years ago|
|data||5 years ago|
|mudsync||5 years ago|
|worlds||5 years ago|
|.gitignore||5 years ago|
|COPYING||5 years ago|
|Makefile.am||5 years ago|
|README.org||5 years ago|
|bootstrap.sh||5 years ago|
|configure.ac||5 years ago|
|guix.scm||5 years ago|
|mudsync.scm||5 years ago|
|pre-inst-env.in||5 years ago|
Mudsync! What a game. Or is it?
Well it's not really a game, more of a MUD framework. It does contain a couple of small demo worlds. The more interesting of them is the "bricabrac" world. I assume you want to play with it, but I guess we're getting ahead of ourselves.
First of all, you need 8sync from git master (or 8sync 0.2.0, which isn't out yet). Yikes! That's pretty new. Luckily, you can get a tarball here:
Do the usual "./configure && make && sudo make install" there.
Next, in mudsync's directory:
source pre-install-env guile -l worlds/bricabrac.scm -e run-game
You can then connect:
telnet 127.0.0.1 8889
Well, try some things! Assuming you're starting with the bricabrac world, try "ring the bell", and that should give you some information to get started.
When you start up the bricabrac demo, it'll by default start up a port you can connect over localhost to if you're using emacs + geiser. Then you can live hack away!
If you change something in bricabrac (or whatever) and want to update the object you changed, you can "live" put in the new and updated version from the game-spec at the REPL with:
(insert! game-spec 'room:lobby) ; to replace the lobby, but of course ; do what's appropriate for your ; object
That's it for now!