Abstract video-game development language
Tom Tsagk a6a9d7007c Add custom install location when compiling, for more flexible compiled results | 3 years ago | |
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doc | 4 years ago | |
engines | 3 years ago | |
include | 3 years ago | |
manual | 3 years ago | |
samples | 3 years ago | |
src | 3 years ago | |
vim | 4 years ago | |
.gitignore | 3 years ago | |
LICENSE | 5 years ago | |
README.md | 3 years ago | |
configure | 3 years ago | |
makefile.in | 3 years ago |
This is a high level programming language for making video games.
The idea behind it, is that a game is described using the language in an abstract way, similar to how an image file describes the pixels of an image. Then it's the compiler's responsibility of compiling that into an actual executable game for specific platforms.
The current plan for the license, is to keep the compiler itself and all modifications to it free and open-source, but any game made with it will be completely owned by the user that made it, and it's their choice to monetize it or not.
avdl
currently can only be compiled for Linux. However it is possible
to compile for Windows using Linux-emulated tools (like Cygwin).
Games made with this language can currently be compiled for:
Platforms planned:
.apk
, but there are a few
steps that haven't been automated yet)As the language is still growing, it can currently transpile source files to the C programming language, which can then be manually compiled for the desired platform. This is mostly for advanced users that know what they are doing.
These are games made by me, using avdl
.
Their purpose were mainly to show what this language can do.
The king is gone - Steam | Itch.io | GameJolt | Google Play
Shuffled Nightmares - Steam | Itch.io | GameJolt | Google Play
On a linux system, simply execute the following lines from the terminal, while you are at the project root directory:
./configure
make
make install
For the last line make install
, the default location is /usr
which can be changed during the
./configure
step by using the following:
./configure --install-loc ./mylocaldirectory
You can then go to the samples/
and try to compile any using the following:
avdl file.ags
Which should produce an executable game
file, which when run will display the sample project.
For how to use avdl
through the command line, together
with arguments, see the man page at manual/avdl.1
. You can do
so with man manual/avdl.1
from the project's root directory,
or if you have the project installed, you can run man avdl
instead.
About the language's syntax, there is currently some documentation in
doc/avdl.texi
which when installed can be viewed with info avdl
.
As this project is becoming more stable, the documentation there will
become more up to date.