HOWTO.txt 7.5 KB

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  1. How to play
  2. ===========
  3. a) Surviving
  4. ------------
  5. This game is different from other roguelikes in several
  6. important ways:
  7. * Killing monsters is usually useless or outright
  8. suicidal. Careful sneaking and evasion tactics are better.
  9. * There is no notion of 'experience', 'skill' or 'stats
  10. attribute', only the player's level. Your level and your
  11. equipment solely determines your power and skill as a
  12. character.
  13. * There is no inventory, only equipment. For example, you
  14. can't carry a second melee weapon; you only carry what's
  15. equipped on your body. (Some things, like healing
  16. mushrooms, are carried, but need to be activated
  17. explicitly by a command.)
  18. * Your health doesn't regenerate. You need a healing item to
  19. recharge your health.
  20. * The screen doesn't show squares you've already
  21. visited. You only see what's directly in your field of
  22. view.
  23. * Your character and every monster moves at exactly the same
  24. speed. For every square you move, the monsters also move
  25. exactly one square!
  26. Some more tips for survival:
  27. Every monster has a range. If you're outside the monster's
  28. rage, you can safely move without the monster noticing
  29. you. (The range of each monster is not known beforehand,
  30. you'll need to figure it out by trial and error.)
  31. Weapons, and monsters, have an attack type and a damage
  32. factor. (For example, '3.5 poison' or '1.3 physical'.)
  33. Armor, and monsters, also have a defense type and a defense
  34. factor. (Likewise: for example, '0.5 physical'.)
  35. When attacking a monster, four things are taken into
  36. account:
  37. 1. Your level
  38. 2. Your attack type with attack factor. (Or types with
  39. factors, if the weapon has several attack types.)
  40. 3. The monster's level.
  41. 4. The monster's defense factor. (Corresponding to the
  42. attack type of your weapon.)
  43. These four things are compared, and the damage score is
  44. calculated. (It also works the same way when a monster
  45. attacks your character.)
  46. By far the most important is the level of your character and
  47. the monster, though very weak or useless weapons also exist.
  48. There are only two ways to raise your character's level:
  49. 1. Killing a monster that has a higher level than you.
  50. 2. Scoring a critical hit against a monster that has a level
  51. that is equal to your level.
  52. Killing a monster with a lower level than you is
  53. useless. (Though some monsters can drop items when dead; in
  54. that case you might want to kill them for their item drop.)
  55. The level of the monster is usually equal to the dungeon
  56. depth. (That is, monsters on dungeon level 4 are level 4
  57. monsters.)
  58. Besides health, there is one more important stat: your
  59. character's hunger.
  60. Hunger gradually and very slowly decreases, and once it
  61. reaches a critical threshold your character starts to slowly
  62. lose health.
  63. Hunger and health are represented on-screen by a scale of -3
  64. to +3. (When health reaches -3 you die; when hunger reaches
  65. -3 you start losing health.)
  66. b) Traversing the dungeon
  67. -------------------------
  68. The in-game universe is a stack of dungeons, extending above
  69. and below the surface level you start on.
  70. Each level is actually 9 sub-levels which you can reach by
  71. following a tunnel. (In fact, the universe is more like 9
  72. stacks of dungeons.)
  73. All dungeons are permanent, in that the features, walls,
  74. lakes and such are always the same. (The monsters and items
  75. are different on each visit, however.)
  76. There are special items that allow you to permanently alter
  77. the dungeon. (These special items are represented in the
  78. game as 'sigils'.)
  79. There are tools and magic spells which allow you to dig into
  80. the walls. Digging with tools is permanent, but any changes to
  81. the dungeon by spells aren't, and will revert on the next time
  82. you visit the dungeon.
  83. Each dungeon level typically has a hole which lets you reach
  84. a lower dungeon level, though this isn't guaranteed. Some
  85. levels have special means of going up or down that you will
  86. need to figure out yourself. (Sometimes the links between
  87. the universe layers are quite tricky, forming loops, dead
  88. ends or bypasses.)
  89. c) Winning the game
  90. -------------------
  91. Winning the game is deceptively simple: all you need to do
  92. is find the Ring of Power and return it to the Astral
  93. Throne, on the bottom of the lowest dungeon level. However,
  94. there are caveats:
  95. * There is one and only one Ring of Power in the game,
  96. regardless of the number of concurrent players.
  97. * The Ring of Power will stay where you left it, regardless
  98. of when or who is playing.
  99. * When the Ring of Power is in possession of a player, it
  100. grows in malignancy. The more malignant is the Ring, the
  101. more is affects your player's hunger stat.
  102. * The only way to "reset" the Ring's malignancy is by
  103. destroying it; you can destroy it at any time, but
  104. destroying the ring will make it impossible to win the
  105. game for the next two hours.
  106. * If the ring is destroyed it will regenerate on dungeon
  107. level 1 after two hours. The Ring will alse regenerate if
  108. it is in possession by a player for more than two hours.
  109. At the very start of the game the Ring will be somewhere on
  110. dungeon level 1.
  111. d) Magic spells
  112. ---------------
  113. There are two ways to gain the ability to cast spells:
  114. 1. By using statues.
  115. 2. By finding special items.
  116. Statues are found on almost every dungeon level. To gain a
  117. spell, you need to use the statue and have the appropriately
  118. high (or low) karma, depending on the statue.
  119. Your character's karma is either negative or positive, in
  120. the range of -3 to 3. Karma is raised and lowered by killing
  121. certain kinds of monsters.
  122. Beware: if, once you gain a spell via a statue, your karma
  123. then changes and falls outside the appropriate threshold,
  124. you will lose the spell.
  125. Spellcasting items are much rarer and more special, and they
  126. don't have restrictions on karma. As long as the
  127. spellcasting item is equipped, you will be able to cast the
  128. spell (or spells).
  129. To cast a spell your character doesn't need any sort of
  130. 'mana' or 'magic' energy. Magic energy is drawn directly
  131. from the dungeon level. You can keep casting spells as long
  132. as the ground or walls has enough magic energy left.
  133. Note that magic energy, like karma, can be either 'positive'
  134. or 'negative'. Which kind of energy is consumed depends on
  135. the spell: some spells use 'positive' energy, while others
  136. use 'negative' energy.
  137. When magic energy is depleted from the ground it doesn't
  138. disappear, it changes its sign. (Which means that if you
  139. alternate a 'positive'-consuming spell and a
  140. 'negative'-consuming spell you can keep casting them
  141. indefinitely.)
  142. e) Graves and money
  143. -------------------
  144. When your character dies, a permanent gravestone mark is
  145. left on the dungeon level. Next to the gravestone there
  146. usually is a pile of gold pieces, corresponding to the
  147. approximate net worth of the late character's posessions.
  148. In general, gold is useless in the game, except for one
  149. exception: the Temple of Midas.
  150. You can sacrifice any gold in your equipment at the Temple,
  151. in return for a special protective forcefield. This
  152. forcefield will take damage instead of your character,
  153. securely protecting against all kinds of possible attack
  154. types. The capacity of the forcefield will depend on the
  155. amount of money sacrificed.
  156. As you sacrifice gold, the gold supply on the level will
  157. become depleted. More characters will need to die to
  158. replenish the gold piece piles.
  159. f) The highscore tables
  160. -----------------------
  161. When playing online, every death will be recorded in the
  162. highscore table.
  163. There are four ways to browse the highscore table:
  164. 1. By highest player character level.
  165. 2. By lower dungeon level.
  166. 3. By highest dungeon level.
  167. 4. By largest net worth.
  168. Just for fun you can also see the last 10 games played.