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- How to play
- ===========
- a) Surviving
- ------------
- This game is different from other roguelikes in several
- important ways:
- * Killing monsters is usually useless or outright
- suicidal. Careful sneaking and evasion tactics are better.
- * There is no notion of 'experience', 'skill' or 'stats
- attribute', only the player's level. Your level and your
- equipment solely determines your power and skill as a
- character.
- * There is no inventory, only equipment. For example, you
- can't carry a second melee weapon; you only carry what's
- equipped on your body. (Some things, like healing
- mushrooms, are carried, but need to be activated
- explicitly by a command.)
- * Your health doesn't regenerate. You need a healing item to
- recharge your health.
- * The screen doesn't show squares you've already
- visited. You only see what's directly in your field of
- view.
- * Your character and every monster moves at exactly the same
- speed. For every square you move, the monsters also move
- exactly one square!
- Some more tips for survival:
- Every monster has a range. If you're outside the monster's
- rage, you can safely move without the monster noticing
- you. (The range of each monster is not known beforehand,
- you'll need to figure it out by trial and error.)
- Weapons, and monsters, have an attack type and a damage
- factor. (For example, '3.5 poison' or '1.3 physical'.)
- Armor, and monsters, also have a defense type and a defense
- factor. (Likewise: for example, '0.5 physical'.)
- When attacking a monster, four things are taken into
- account:
- 1. Your level
- 2. Your attack type with attack factor. (Or types with
- factors, if the weapon has several attack types.)
- 3. The monster's level.
- 4. The monster's defense factor. (Corresponding to the
- attack type of your weapon.)
- These four things are compared, and the damage score is
- calculated. (It also works the same way when a monster
- attacks your character.)
- By far the most important is the level of your character and
- the monster, though very weak or useless weapons also exist.
- There are only two ways to raise your character's level:
- 1. Killing a monster that has a higher level than you.
- 2. Scoring a critical hit against a monster that has a level
- that is equal to your level.
- Killing a monster with a lower level than you is
- useless. (Though some monsters can drop items when dead; in
- that case you might want to kill them for their item drop.)
- The level of the monster is usually equal to the dungeon
- depth. (That is, monsters on dungeon level 4 are level 4
- monsters.)
- Besides health, there is one more important stat: your
- character's hunger.
- Hunger gradually and very slowly decreases, and once it
- reaches a critical threshold your character starts to slowly
- lose health.
- Hunger and health are represented on-screen by a scale of -3
- to +3. (When health reaches -3 you die; when hunger reaches
- -3 you start losing health.)
- b) Traversing the dungeon
- -------------------------
- The in-game universe is a stack of dungeons, extending above
- and below the surface level you start on.
- Each level is actually 9 sub-levels which you can reach by
- following a tunnel. (In fact, the universe is more like 9
- stacks of dungeons.)
- All dungeons are permanent, in that the features, walls,
- lakes and such are always the same. (The monsters and items
- are different on each visit, however.)
- There are special items that allow you to permanently alter
- the dungeon. (These special items are represented in the
- game as 'sigils'.)
- There are tools and magic spells which allow you to dig into
- the walls. Digging with tools is permanent, but any changes to
- the dungeon by spells aren't, and will revert on the next time
- you visit the dungeon.
- Each dungeon level typically has a hole which lets you reach
- a lower dungeon level, though this isn't guaranteed. Some
- levels have special means of going up or down that you will
- need to figure out yourself. (Sometimes the links between
- the universe layers are quite tricky, forming loops, dead
- ends or bypasses.)
- c) Winning the game
- -------------------
- Winning the game is deceptively simple: all you need to do
- is find the Ring of Power and return it to the Astral
- Throne, on the bottom of the lowest dungeon level. However,
- there are caveats:
- * There is one and only one Ring of Power in the game,
- regardless of the number of concurrent players.
- * The Ring of Power will stay where you left it, regardless
- of when or who is playing.
- * When the Ring of Power is in possession of a player, it
- grows in malignancy. The more malignant is the Ring, the
- more is affects your player's hunger stat.
- * The only way to "reset" the Ring's malignancy is by
- destroying it; you can destroy it at any time, but
- destroying the ring will make it impossible to win the
- game for the next two hours.
- * If the ring is destroyed it will regenerate on dungeon
- level 1 after two hours. The Ring will alse regenerate if
- it is in possession by a player for more than two hours.
- At the very start of the game the Ring will be somewhere on
- dungeon level 1.
- d) Magic spells
- ---------------
- There are two ways to gain the ability to cast spells:
- 1. By using statues.
- 2. By finding special items.
- Statues are found on almost every dungeon level. To gain a
- spell, you need to use the statue and have the appropriately
- high (or low) karma, depending on the statue.
- Your character's karma is either negative or positive, in
- the range of -3 to 3. Karma is raised and lowered by killing
- certain kinds of monsters.
- Beware: if, once you gain a spell via a statue, your karma
- then changes and falls outside the appropriate threshold,
- you will lose the spell.
- Spellcasting items are much rarer and more special, and they
- don't have restrictions on karma. As long as the
- spellcasting item is equipped, you will be able to cast the
- spell (or spells).
- To cast a spell your character doesn't need any sort of
- 'mana' or 'magic' energy. Magic energy is drawn directly
- from the dungeon level. You can keep casting spells as long
- as the ground or walls has enough magic energy left.
- Note that magic energy, like karma, can be either 'positive'
- or 'negative'. Which kind of energy is consumed depends on
- the spell: some spells use 'positive' energy, while others
- use 'negative' energy.
- When magic energy is depleted from the ground it doesn't
- disappear, it changes its sign. (Which means that if you
- alternate a 'positive'-consuming spell and a
- 'negative'-consuming spell you can keep casting them
- indefinitely.)
- e) Graves and money
- -------------------
- When your character dies, a permanent gravestone mark is
- left on the dungeon level. Next to the gravestone there
- usually is a pile of gold pieces, corresponding to the
- approximate net worth of the late character's posessions.
- In general, gold is useless in the game, except for one
- exception: the Temple of Midas.
- You can sacrifice any gold in your equipment at the Temple,
- in return for a special protective forcefield. This
- forcefield will take damage instead of your character,
- securely protecting against all kinds of possible attack
- types. The capacity of the forcefield will depend on the
- amount of money sacrificed.
- As you sacrifice gold, the gold supply on the level will
- become depleted. More characters will need to die to
- replenish the gold piece piles.
- f) The highscore tables
- -----------------------
- When playing online, every death will be recorded in the
- highscore table.
- There are four ways to browse the highscore table:
- 1. By highest player character level.
- 2. By lower dungeon level.
- 3. By highest dungeon level.
- 4. By largest net worth.
- Just for fun you can also see the last 10 games played.
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