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- /* audio.cpp - audio player
- * Copyright (C) 2017-2018 caryoscelus
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include <QMediaPlayer>
- #include <QFileInfo>
- #include <core/node/abstract_node.h>
- #include <core/node/abstract_value.h>
- #include <util/strings.h>
- #include "audio.h"
- namespace rainynite::studio {
- AudioPlayer::AudioPlayer() :
- player(make_unique<QMediaPlayer>())
- {}
- AudioPlayer::~AudioPlayer() {
- if (node_connection.connected())
- node_connection.disconnect();
- }
- void AudioPlayer::set_context(shared_ptr<EditorContext> context) {
- ContextListener::set_context(context);
- // TODO: detect audio node change
- if (node_connection.connected())
- node_connection.disconnect();
- audio_node = nullptr;
- if (auto doc = get_core_context()->get_document_node()) {
- if (auto value = doc->get_property("soundtrack")) {
- node_connection = value->subscribe([this]() {
- update_audio();
- });
- audio_node = abstract_node_cast(value);
- }
- }
- update_audio();
- }
- void AudioPlayer::update_audio() {
- if (audio_node) {
- auto maybe_fname = audio_node->get_property_value<string>("file_path", get_core_context());
- auto fname = maybe_fname.value_or("");
- if (fname == cached_file)
- return;
- using util::str;
- player->setMedia(QUrl::fromUserInput(
- str(fname),
- QFileInfo(str(get_context()->get_file_name())).absolutePath()
- ));
- cached_file = fname;
- connect_boost(
- get_context()->changed_time(),
- [this](auto time) {
- update(std::move(time));
- }
- );
- connect_boost(
- get_context()->playback_change,
- [this](bool playing) {
- is_playing = playing;
- if (playing)
- player->play();
- else
- player->pause();
- }
- );
- }
- }
- void AudioPlayer::update(core::Time time) {
- player->setPosition(time.get_seconds()*1000);
- // TODO: play one frame sample even when not playing
- if (is_playing)
- player->play();
- }
- } // namespace rainynite::studio
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