Add Framework for Managing different Kind of experience, e.g. farming experience for getting faster crops as more farming you have done.

A. Demant c456bf1d29 add new element playtime 1 day ago
textures 1839396c82 some textures; errors 1 month ago
README.txt a5fb2c1a19 update readme 1 week ago
api.lua cb97aa2e8f setting adjust 4 days ago
chat_commands.lua 916fecb451 code cleaning 3 weeks ago
config.lua c456bf1d29 add new element playtime 1 day ago
depends.txt ee61d22102 compat for mt 0.4.17 1 week ago
init.lua 6048fbc80b copy registering functions to register.lua 2 weeks ago
license.txt a5fb2c1a19 update readme 1 week ago
mod.conf e6124f7982 integrate import settingtypes.txt 3 weeks ago
register.lua c456bf1d29 add new element playtime 1 day ago
settingtypes.txt c2210fc515 typo 3 days ago


Minetest Game mod: XPFW
See license.txt for license information.

XPFW provide an API for storing values relevant for experience mechanism into player metadata. It also stores several statistic values during playtime:
- Walked distances calculated out of velocity (important: teleporting does not influence this value)
- accumulated distance out of comparing with last known position (important: teleporting is included in this value)
- whole playtime on the server
- amount of dug nodes
- amount of build nodes
- amount of crafted items
- amount of occured deahts
- amount of text messages
- amount of logins

For several amounts also a kind of speed is calculated, like walking speed or crafting speed.

Authors of source code
ademant (MIT)

Authors of media (textures)

Created by ademant (CC BY 3.0):