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- local M=xpfw
- minetest.register_on_joinplayer(function(player)
- local playername = player:get_player_name()
- for i,att_def in pairs(xpfw.attributes) do
- if player:get_attribute(xpfw.prefix.."_"..att_def.name) == nil then
- local defval=att_def.min or 0
- if att_def.default ~= nil then
- defval=att_def.default
- end
- player:set_attribute(xpfw.prefix.."_"..att_def.name,defval)
- end
- end
- if M.player[playername]==nil then
- xpfw.player_init_attributes(player)
- end
- local playerdata=M.player[playername]
- local pm=player:get_meta()
- xpfw.player_set_attribute(player,"lastlogin",os.time()) -- last login time
- xpfw.player_add_attribute(player,"login",1)
- if playerdata.hud~=nil then
- xpfw.player_add_hud(player)
- end
- playerdata.dtime=0
- playerdata.gtimer1=0
- end
- )
- minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
- if player ~= nil then
- local playername = player:get_player_name()
- xpfw.player_add_attribute(player,"craft",1)
- xpfw.player_add_attribute(player,"mean_craft_speed")
- end
- end)
- minetest.register_on_placenode(function(pos, newnode, player, oldnode, itemstack, pointed_thing)
- if player ~= nil then
- local playername = player:get_player_name()
- xpfw.player_add_attribute(player,"build",1)
- xpfw.player_add_attribute(player,"mean_build_speed")
- end
- end)
- minetest.register_on_dieplayer(function(player, reason)
- if player ~= nil then
- xpfw.player_add_attribute(player,"deaths",1)
- if reason == nil then return end
- if reason.type ~= "punch" then return end
- if reason.puncher == nil then return end
- local puncher = reason.puncher
- local puncher_name = puncher:get_player_name()
- if puncher_name == nil or puncher_name == "" then return end
- xpfw.player_add_attribute(puncher,"killed_player",1)
- end
- end)
- minetest.register_on_chat_message(function(player, reason)
- if player ~= nil then
- xpfw.player_add_attribute(minetest.get_player_by_name(player),"spoke",1)
- end
- end)
- minetest.register_on_dignode(function(pos,oldnode,player)
- if player ~= nil then
- xpfw.player_add_attribute(player,"dug",1)
- xpfw.player_add_attribute(player,"mean_dig_speed")
- end
- end)
- minetest.register_on_leaveplayer(function(player)
- if player ~= nil then
- local playerdata=M.player[player:get_player_name()]
- local leave=os.time()
- xpfw.player_add_attribute(player,"logon",xpfw.player_get_attribute(player,"lastlogin")-leave)
- local playerhud=playerdata.hud
- if playerhud==nil then playerhud=0 end
- xpfw.mod_storage:set_int(player:get_player_name().."_hud",playerhud)
- end
- end)
- minetest.register_on_shutdown(function()
- local leave=os.time()
- local players = minetest.get_connected_players()
- for i=1, #players do
- local player=players[i]
- xpfw.save_player_data(player)
- local playerdata=M.player[player]
- xpfw.player_add_attribute(player,"logon",xpfw.player_get_attribute(player,"lastlogin")-leave)
- local playerdata=M.player[player:get_player_name()]
- local playerhud=playerdata.hud
- if playerhud==nil then playerhud=0 end
- xpfw.mod_storage:set_int(player:get_player_name().."_hud",playerhud)
- end
- end
- )
- minetest.register_globalstep(function(dtime)
- -- local starttime=os.clock()
- -- xpfw.gtimer1=xpfw.gtimer1+dtime
- local players = minetest.get_connected_players()
- if #players ~= nil then
- if #players > 0 then
- for i=1, #players do
- local player=players[i]
- local name = player:get_player_name()
- local playerdata=M.player[name]
- if playerdata ~= nil then
- playerdata.dtime=playerdata.dtime+dtime
- playerdata.gtimer1=playerdata.gtimer1+dtime
-
- -- add dtime to playtime of user
- xpfw.player_add_attribute(player,"playtime",dtime)
-
- local act_pos=player:get_pos()
- -- calculating distance to last known position (including teleporting)
- if playerdata.last_pos ~= nil then
- local tdist=vector.distance(act_pos,playerdata.last_pos)
- if tdist > 0 then
- xpfw.player_add_attribute(player,"distance",tdist)
- playerdata.last_pos = act_pos
- end
- else
- playerdata.last_pos = act_pos
- end
- -- calculation walk by actual velocity
- local tvel=player:get_player_velocity()
- if tvel ~= nil then
- local act_node=minetest.get_node(act_pos)
- -- check if swimming
- local vel_action="walked"
- local vel_ref=4
- if minetest.get_item_group(act_node.name,"water")>0 then
- vel_action="swam"
- vel_ref=2
- end
- local tvelo=tvel.x*tvel.x+tvel.y*tvel.y+tvel.z*tvel.z
- if tvelo>0 then
- tvelo=math.sqrt(tvelo)
- xpfw.player_add_attribute(player,vel_action,tvelo*dtime)
- -- add experience
- local mean_speed="mean_"..vel_action.."_speed"
- if xpfw.attributes[mean_speed].max ~= nil then
- -- normal max velocity is 4. If slowed down than also reducing the mean value
- xpfw.player_add_attribute(player,mean_speed,xpfw.attributes[mean_speed].max*tvelo/vel_ref)
- end
- end
- end
- --calculating mean sun level
- local light_level=minetest.get_node_light(act_pos)
- if light_level ~= nil then
- if xpfw.player_get_attribute(player,"meanlight") == (-1) then
- local light_level=minetest.get_node_light(act_pos,0.5)
- if light_level > 1 then
- print("light level "..light_level)
- xpfw.player_set_attribute(player,"meanlight",light_level)
- end
- else
- xpfw.player_add_attribute(player,"meanlight",light_level)
- end
- end
-
-
- if playerdata.gtimer1 > 0.75 then
- playerdata.gtimer1=0
- if playerdata.hidx ~= nil then
- local act_logon=os.time()-xpfw.player_get_attribute(player,"lastlogin")
- local act_print=""
- for i,attn in ipairs(xpfw.hud_intern) do
- act_print=act_print..attn..":"..math.ceil(xpfw.player_get_attribute(player,attn)).."\n"
- end
- act_print=act_print.."logon: "..math.ceil(act_logon)
- player:hud_change(playerdata.hidx,"text",act_print)
- end
-
- -- check for killed mobs
- if mobs ~= nil then
- if mobs.killed_mobs ~= nil then
- if mobs.killed_mobs[playername] ~= nil then
- if playerdata.killed_mobs == nil then
- playerdata.killed_mobs = 0
- end
- if mobs_killed_mobs[playername] > playerdata.killed_mobs then
- xpfw.player_add_attribute(player,"killed_mobs",mobs_killed_mobs[playername]-playerdata.killed_mobs)
- playerdata.killed_mobs=mobs.killed_mobs[playername]
- end
- end
- end
- end
- end
-
- if playerdata.dtime>xpfw.rtime then
- playerdata.dtime=0
- local flags=playerdata.flags
- local attrib=xpfw.attributes
- for i,attn in ipairs(xpfw.attrib_recreates) do
- local att=attrib[attn]
- if flags[attn] == nil then
- if xpfw.player_get_attribute(player,attn) > att.min then
- xpfw.player_sub_attribute(player,attn)
- end
- end
- flags[attn]=nil
- end
- end
- end
-
- end
- end
- end
- -- print("xpfw_abm: "..1000*(os.clock()-starttime))
- end)
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