Ambience Lite mod for Minetest (forked from TenPlus1)

tenplus1 4772a74e5d replace icecrack sound with free one 1 year ago
sounds 4772a74e5d replace icecrack sound with free one 1 year ago
README.md 65f8a02c16 player can set sound and music volumes which are saved 1 year ago
api.txt d5ff07abe0 added ephemeral flag for sounds 3 years ago
depends.txt bc940749f0 playerplus compatibility, removed fire sounds for defaults 6 years ago
description.txt 3f26525841 add missing files 5 years ago
init.lua 65f8a02c16 player can set sound and music volumes which are saved 1 year ago
license.txt 4772a74e5d replace icecrack sound with free one 1 year ago
mod.conf 9b1a57b5da update mod.conf info 3 years ago
screenshot.jpg 9add3dc871 resize screenshot to meet contentdb size limit 1 year ago
settingtypes.txt 0b7b1fd27d code tweak, set detection 2 years ago
soundsets.lua 4772a74e5d replace icecrack sound with free one 1 year ago

README.md

Ambience Redo mod for Minetest by TenPlus1

Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers with new fire sounds added when Fire Redo mod is detected...

  • 0.1 - Initial release
  • 0.2 - Code change and new water sounds added
  • 0.3 - Works with Fire Redo mod to provide fire sounds
  • 0.4 - Code optimized
  • 0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
  • 0.6 - Using new find_nodes_in_area features to count nodes and speed up execution (thanks everamzah)
  • 0.7 - Code tweaks and added Jungle sounds for day and night time
  • 0.8 - Override default water sounds for 0.4.14 dev and above, add separate gain for each sound
  • 0.9 - Plays music files on server or local client when found at midnight, files to be named "ambience_music.1.ogg" changing number each up to 9.
  • 1.0 - Added icecrack sound when walking on snow/ice flows, also tidied code
  • 1.1 - Using newer functions, Minetest 0.4.16 and above needed to run
  • 1.2 - Added PlayerPlus compatibility, removed fire sounds, added volume changes
  • 1.3 - Added API for use with other mods, code rewrite
  • 1.4 - Re-ordered water sets to come before fire and lava, day/night sounds play when leaves around and above ground
  • 1.5 - Added 'flame_sound' and fire redo check, code tidy and tweak, added ephemeral flag for background sounds.
  • 1.6 - Finding env_sounds disables water and lava sets, added 'ambience_water_move' flag to override water walking sounds, use eye level for head node.
  • 1.7 - Music will play every 20-30 minutes if found, use '/mvol 0' to stop playing music or disable in-game.
  • 1.8 - Players can set induvidual volume for sound and music which is saved.

Code license: MIT