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- ambience = {}
- -- settings
- local SOUNDVOLUME = 1.0
- local MUSICVOLUME = 0.6
- local play_music = minetest.settings:get_bool("ambience_music") ~= false
- local pplus = minetest.get_modpath("playerplus")
- local radius = 6
- local playing = {}
- local sound_sets = {} -- all the sounds and their settings
- local sound_set_order = {} -- needed because pairs loops randomly through tables
- local set_nodes = {} -- all the nodes needed for sets
- local is_50 = minetest.has_feature("object_use_texture_alpha")
- -- add set to list
- ambience.add_set = function(set_name, def)
- if not set_name or not def then
- return
- end
- sound_sets[set_name] = {
- frequency = def.frequency or 50,
- sounds = def.sounds,
- sound_check = def.sound_check,
- nodes = def.nodes
- }
- -- add set name to the sound_set_order table
- local can_add = true
- for i = 1, #sound_set_order do
- if sound_set_order[i] == set_name then
- can_add = false
- end
- end
- if can_add then
- table.insert(sound_set_order, set_name)
- end
- -- add any missing nodes to the set_nodes table
- if def.nodes then
- for i = 1, #def.nodes do
- can_add = def.nodes[i]
- for j = 1, #set_nodes do
- if def.nodes[i] == set_nodes[j] then
- can_add = false
- end
- end
- if can_add then
- table.insert(set_nodes, can_add)
- end
- end
- end
- end
- -- return set from list using name
- ambience.get_set = function(set_name)
- return sound_sets[set_name]
- end
- -- remove set from list
- ambience.del_set = function(set_name)
- sound_sets[set_name] = nil
- local can_del = false
- for i = 1, #sound_set_order do
- if sound_set_order[i] == set_name then
- can_del = i
- end
- end
- if can_del then
- table.remove(sound_set_order, can_del)
- end
- end
- -- setup table when player joins
- minetest.register_on_joinplayer(function(player)
- if player then
- local name = player:get_player_name()
- playing[name] = {music = -1}
- local mvol, svol
- if is_50 then
- local meta = player:get_meta()
- mvol = meta:get_string("ambience.mvol")
- svol = meta:get_string("ambience.svol")
- else
- mvol = player:get_attribute("ambience.mvol")
- svol = player:get_attribute("ambience.svol")
- end
- mvol = tonumber(mvol) or MUSICVOLUME
- svol = tonumber(svol) or SOUNDVOLUME
- playing[name].mvol = mvol
- playing[name].svol = svol
- end
- end)
- -- remove table when player leaves
- minetest.register_on_leaveplayer(function(player)
- if player then
- playing[player:get_player_name()] = nil
- end
- end)
- -- plays music and selects sound set
- local get_ambience = function(player, tod, name)
- -- play server or local music if music enabled and music not already playing
- if play_music
- and playing[name] and playing[name].music < 0
- and playing[name].mvol > 0 then
- -- count backwards
- playing[name].music = playing[name].music -1
- -- play music every 20 minutes
- if playing[name].music < -(60 * 20) then
- playing[name].music = minetest.sound_play("ambience_music", {
- to_player = name,
- gain = playing[name].mvol
- })
- -- reset music timer after 10 minutes
- minetest.after(60 * 10, function(name)
- if playing[name] then
- playing[name].music = -1
- end
- end, name)
- end
- --print("-- music count", playing[name].music)
- end
- -- get foot and head level nodes at player position
- local pos = player:get_pos() ; if not pos then return end
- local prop = player:get_properties()
- local eyeh = prop.eye_height or 1.47 -- eye level with fallback
- pos.y = pos.y + eyeh
- local nod_head = pplus and name and playerplus[name]
- and playerplus[name].nod_head or minetest.get_node(pos).name
- pos.y = (pos.y - eyeh) + 0.2 -- foot level
- local nod_feet = pplus and name and playerplus[name]
- and playerplus[name].nod_feet or minetest.get_node(pos).name
- pos.y = pos.y - 0.2 -- reset pos
- -- get all set nodes around player
- local ps, cn = minetest.find_nodes_in_area(
- {x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
- {x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes)
- -- loop through sets in order and choose first that meets it's conditions
- for n = 1, #sound_set_order do
- local set = sound_sets[ sound_set_order[n] ]
- if set and set.sound_check then
- -- pass settings to function for condition check
- local set_name, gain = set.sound_check({
- player = player,
- pos = pos,
- tod = tod,
- totals = cn,
- positions = ps,
- head_node = nod_head,
- feet_node = nod_feet
- })
- -- if conditions met return set name and gain value
- if set_name then
- return set_name, gain
- end
- end
- end
- return nil, nil -- ADDED
- end
- local timer = 0
- local random = math.random
- -- players routine
- minetest.register_globalstep(function(dtime)
- -- one second timer
- timer = timer + dtime
- if timer < 1 then return end
- timer = 0
- local player_name, number, chance, ambience, handler, ok
- local tod = minetest.get_timeofday()
- -- loop through players
- for _, player in pairs(minetest.get_connected_players()) do
- player_name = player:get_player_name()
- --local t1 = os.clock()
- local set_name, MORE_GAIN = get_ambience(player, tod, player_name)
- --print(string.format("elapsed time: %.4f\n", os.clock() - t1))
- ok = playing[player_name] -- everything starts off ok if player found
- -- are we playing something already?
- if ok and playing[player_name].handler then
- -- stop current sound if another set active or gain changed
- if playing[player_name].set ~= set_name
- or playing[player_name].gain ~= MORE_GAIN then
- --print ("-- change stop", set_name, playing[player_name].handler)
- minetest.sound_stop(playing[player_name].handler)
- playing[player_name].set = nil
- playing[player_name].gain = nil
- playing[player_name].handler = nil
- else
- ok = false -- sound set still playing, skip new sound
- end
- end
- -- set random chance
- chance = random(1000)
- -- if chance is lower than set frequency then select set
- if ok and set_name and chance < sound_sets[set_name].frequency then
- -- choose random sound from set
- number = random(#sound_sets[set_name].sounds)
- ambience = sound_sets[set_name].sounds[number]
- -- play sound
- handler = minetest.sound_play(ambience.name, {
- to_player = player_name,
- gain = ((ambience.gain or 0.3) + (MORE_GAIN or 0)) * playing[player_name].svol,
- pitch = ambience.pitch or 1.0
- }, ambience.ephemeral)
- --print ("playing... " .. ambience.name .. " (" .. chance .. " < "
- -- .. sound_sets[set_name].frequency .. ") @ ", MORE_GAIN, handler)
- -- only continue if sound playing returns handler
- if handler then
- --print("-- current handler", handler)
- -- set what player is currently listening to
- playing[player_name].set = set_name
- playing[player_name].gain = MORE_GAIN
- playing[player_name].handler = handler
- -- set timer to stop sound
- minetest.after(ambience.length, function(handler, player_name)
- --print("-- timed stop", set_name, handler)
- if handler then
- minetest.sound_stop(handler)
- end
- -- reset variables if handlers match
- if playing[player_name]
- and playing[player_name].handler == handler then
- --print("-- timed reset", handler, player_name)
- playing[player_name].set = nil
- playing[player_name].gain = nil
- playing[player_name].handler = nil
- end
- end, handler, player_name)
- end
- end
- end
- end)
- -- sound volume command
- minetest.register_chatcommand("svol", {
- params = "<svol>",
- description = "set sound volume (0.1 to 1.0)",
- privs = {},
- func = function(name, param)
- local svol = tonumber(param) or playing[name].svol
- if svol < 0.1 then svol = 0.1 end
- if svol > 1.0 then svol = 1.0 end
- if is_50 then
- local player = minetest.get_player_by_name(name)
- local meta = player:get_meta()
- meta:set_string("ambience.svol", svol)
- else
- player:set_attribute("ambience.svol", svol)
- end
- playing[name].svol = svol
- return true, "Sound volume set to " .. svol
- end
- })
- -- music volume command (0 stops music)
- minetest.register_chatcommand("mvol", {
- params = "<mvol>",
- description = "set music volume (0.1 to 1.0, 0 to stop music)",
- privs = {},
- func = function(name, param)
- local mvol = tonumber(param) or playing[name].mvol
- -- ability to stop music by setting volume to 0
- if mvol == 0 and playing[name].music
- and playing[name].music >= 0 then
- minetest.sound_stop(playing[name].music)
- playing[name].music = -1
- end
- if mvol < 0 then mvol = 0 end
- if mvol > 1.0 then mvol = 1.0 end
- if is_50 then
- local player = minetest.get_player_by_name(name)
- local meta = player:get_meta()
- meta:set_string("ambience.mvol", mvol)
- else
- player:set_attribute("ambience.mvol", mvol)
- end
- playing[name].mvol = mvol
- return true, "Music volume set to " .. mvol
- end
- })
- -- load default sound sets
- dofile(minetest.get_modpath("ambience") .. "/soundsets.lua")
- print("[MOD] Ambience Lite loaded")
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