Hume2
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65fcd310c1
Reduced file size of world1
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9 years ago |
Hume2
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4a6ddeefd4
Added target times to some World1 levels on brmbrmcar's request
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9 years ago |
Ingo Ruhnke
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e76bbe89cf
Revert "Replace data directory with a reference to the data submodule"
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9 years ago |
Tobias Markus
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2f0807408a
Replace data directory with a reference to the data submodule
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9 years ago |
LMH
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40aec1d443
Added parallax background and made tweaks to 'A Path in the Clouds' to make stats more obtainable
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11 years ago |
CT. da'Bomb
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2230d3e143
Lowered spawn points and added more music variety to world 1 levels
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12 years ago |
Florian Forster
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149a9a2ed9
Level 1-21 "A Path in the Clouds": Make the background more random.
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15 years ago |
Florian Forster
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a5da309891
Level 1-21 "A Path in the Clouds": Resize level to height 25 tiles.
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15 years ago |
Florian Forster
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1889d58335
Level 1-21 "A Path in the Clouds": Make edges between snow and ice nicer.
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15 years ago |
Mathnerd314
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de3822f9f7
* Add Airship (regular above-ground theme) and Battle (castle/boss theme) music courtesy remaxim @ OpenGameArt
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15 years ago |
Mathnerd314
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dd4a94abbd
* Finish work on Path through the Clouds
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15 years ago |
Mathnerd314
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e9f256d6fd
Oops! search and replace isn't good enough - change back y-values to originals
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16 years ago |
Mathnerd314
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7fd223dd46
Fun with unisolid tiles. Replaced each normal tile with its unisolid equivalent. The cave portion needs work,
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16 years ago |
Christoph Sommer
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6f815b8654
Explicitly added license tag to all Icyisland levels
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18 years ago |
Arvid Norlander
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626131e008
Resaved levels to remove the duplicate tiles. Also removed the messages.pot files from the levels directories as they caused problems on svn up all the time. (They will still be created locally)
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18 years ago |
Arvid Norlander
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64745c7a21
Fixed small background problem in world1 levels by adding image-top/image-bottom
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18 years ago |
Arvid Norlander
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6604ef9756
Loaded and resaved all levels without changes in world1 as well to get rid of resorting in future changes (would make diffs/patches larger and harder to read)
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18 years ago |
Arvid Norlander
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8627bb0a1b
Opened and resaved all old world1 levels to fix problems with tilemaps on one line and other old ways of indent/format of level files (as decided after discussion on IRC). Hope nothings breaks by this.
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18 years ago |
Arvid Norlander
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5c2e9b2e0c
Fixed world1/21 - A Path in the Clouds.stl
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18 years ago |
Christoph Sommer
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de6a3505ab
Added fading secret-area covers to some levels
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18 years ago |
Matthias Braun
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761198abe2
change notion from layers to z-pos in levelfiles
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18 years ago |
Christoph Sommer
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7a4a71ee12
Added secretarea triggers / refined world2 levels a bit
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18 years ago |
Matthias Braun
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b67e7c35b8
fix invisible blocks
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18 years ago |
Matthias Braun
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fb1d67f767
- remove pointless leveltime from world1 levels
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19 years ago |
Marek Moeckel
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2dff252bfc
renamed world1 levels so they include the level's title
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19 years ago |