Hume2
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65fcd310c1
Reduced file size of world1
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9 jaren geleden |
Hume2
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4a6ddeefd4
Added target times to some World1 levels on brmbrmcar's request
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9 jaren geleden |
Ingo Ruhnke
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e76bbe89cf
Revert "Replace data directory with a reference to the data submodule"
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9 jaren geleden |
Tobias Markus
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2f0807408a
Replace data directory with a reference to the data submodule
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9 jaren geleden |
LMH
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40aec1d443
Added parallax background and made tweaks to 'A Path in the Clouds' to make stats more obtainable
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11 jaren geleden |
CT. da'Bomb
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2230d3e143
Lowered spawn points and added more music variety to world 1 levels
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12 jaren geleden |
Florian Forster
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149a9a2ed9
Level 1-21 "A Path in the Clouds": Make the background more random.
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15 jaren geleden |
Florian Forster
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a5da309891
Level 1-21 "A Path in the Clouds": Resize level to height 25 tiles.
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15 jaren geleden |
Florian Forster
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1889d58335
Level 1-21 "A Path in the Clouds": Make edges between snow and ice nicer.
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15 jaren geleden |
Mathnerd314
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de3822f9f7
* Add Airship (regular above-ground theme) and Battle (castle/boss theme) music courtesy remaxim @ OpenGameArt
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15 jaren geleden |
Mathnerd314
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dd4a94abbd
* Finish work on Path through the Clouds
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15 jaren geleden |
Mathnerd314
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e9f256d6fd
Oops! search and replace isn't good enough - change back y-values to originals
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16 jaren geleden |
Mathnerd314
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7fd223dd46
Fun with unisolid tiles. Replaced each normal tile with its unisolid equivalent. The cave portion needs work,
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16 jaren geleden |
Christoph Sommer
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6f815b8654
Explicitly added license tag to all Icyisland levels
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18 jaren geleden |
Arvid Norlander
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626131e008
Resaved levels to remove the duplicate tiles. Also removed the messages.pot files from the levels directories as they caused problems on svn up all the time. (They will still be created locally)
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18 jaren geleden |
Arvid Norlander
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64745c7a21
Fixed small background problem in world1 levels by adding image-top/image-bottom
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18 jaren geleden |
Arvid Norlander
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6604ef9756
Loaded and resaved all levels without changes in world1 as well to get rid of resorting in future changes (would make diffs/patches larger and harder to read)
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18 jaren geleden |
Arvid Norlander
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8627bb0a1b
Opened and resaved all old world1 levels to fix problems with tilemaps on one line and other old ways of indent/format of level files (as decided after discussion on IRC). Hope nothings breaks by this.
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18 jaren geleden |
Arvid Norlander
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5c2e9b2e0c
Fixed world1/21 - A Path in the Clouds.stl
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18 jaren geleden |
Christoph Sommer
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de6a3505ab
Added fading secret-area covers to some levels
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18 jaren geleden |
Matthias Braun
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761198abe2
change notion from layers to z-pos in levelfiles
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19 jaren geleden |
Christoph Sommer
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7a4a71ee12
Added secretarea triggers / refined world2 levels a bit
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19 jaren geleden |
Matthias Braun
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b67e7c35b8
fix invisible blocks
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19 jaren geleden |
Matthias Braun
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fb1d67f767
- remove pointless leveltime from world1 levels
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19 jaren geleden |
Marek Moeckel
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2dff252bfc
renamed world1 levels so they include the level's title
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19 jaren geleden |