Commit History

Author SHA1 Message Date
  Ingo Ruhnke e76bbe89cf Revert "Replace data directory with a reference to the data submodule" 9 years ago
  Tobias Markus 2f0807408a Replace data directory with a reference to the data submodule 9 years ago
  Mathnerd314 5ee4323205 More cave level tweaks 10 years ago
  Mathnerd314 7a80de2628 Turn the ledge in Entrance to the Cave into a secret area because I spent way too long trying to jump into it. 10 years ago
  LMH 1f212a8055 More options for narrow snow tiles, bug# 1029. 11 years ago
  LMH 2adfe6296f Made the secret area in 'Entrance to the Cave' a bit harder to accidentally find from the backside 11 years ago
  LMH a94fb5d5b5 Added ability to define a 'target time' for levels which is taken into consideration when marking a level 'perfect'. 11 years ago
  LMH 2edfb4555a Removed level 'The Mountain Pass' introduced climbing instead of wind in 'A Fork in the Road' and a couple of subsequent level tweaks. 11 years ago
  LMH b68f0053f6 New elements and tweaks to world 1 levels prior to cave sequence 11 years ago
  LMH 90cebad26c Alternative Icy Island design for review: uses new graphics, progression slightly less linear, features underground area, and is readily expandable (for Incubator Island levels for example). 12 years ago
  CT. da'Bomb 2230d3e143 Lowered spawn points and added more music variety to world 1 levels 12 years ago
  Florian Forster c1e54767c1 Level "Entrance to the Cave": Add secret area object and fading tilemap. 14 years ago
  Florian Forster 901221b127 Level 1-14 "Entrance to the Cave": Added two IceCrushers. 15 years ago
  Florian Forster 7976998bc0 Level 1-14 "Entrance to the Cave": Resize level to height 25 tiles. 15 years ago
  Arvid Norlander 281188c76c Minor fix to level 17 years ago
  Christoph Sommer 6f815b8654 Explicitly added license tag to all Icyisland levels 18 years ago
  Arvid Norlander 626131e008 Resaved levels to remove the duplicate tiles. Also removed the messages.pot files from the levels directories as they caused problems on svn up all the time. (They will still be created locally) 18 years ago
  Arvid Norlander 64745c7a21 Fixed small background problem in world1 levels by adding image-top/image-bottom 18 years ago
  Arvid Norlander 6604ef9756 Loaded and resaved all levels without changes in world1 as well to get rid of resorting in future changes (would make diffs/patches larger and harder to read) 18 years ago
  Arvid Norlander 8627bb0a1b Opened and resaved all old world1 levels to fix problems with tilemaps on one line and other old ways of indent/format of level files (as decided after discussion on IRC). Hope nothings breaks by this. 18 years ago
  Arvid Norlander 67d6031e0a Fixed some world1 levels that use darksnow (again...) and made the level "The Escape" look better by adding a second fg tilemap. 18 years ago
  Arvid Norlander 1f91d107d1 Fixed edge tiles of some cave levels (that use dark snow) in world1. 18 years ago
  Christoph Sommer ca998c3b75 Modified World1 levels' secret areas so they cannot be just walked in by backscrolling 18 years ago
  Matthias Braun 761198abe2 change notion from layers to z-pos in levelfiles 18 years ago
  Christoph Sommer 7a4a71ee12 Added secretarea triggers / refined world2 levels a bit 18 years ago
  Matthias Braun fb1d67f767 - remove pointless leveltime from world1 levels 19 years ago
  Marek Moeckel 2dff252bfc renamed world1 levels so they include the level's title 19 years ago