Ingo Ruhnke
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e76bbe89cf
Revert "Replace data directory with a reference to the data submodule"
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%!s(int64=9) %!d(string=hai) anos |
Tobias Markus
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2f0807408a
Replace data directory with a reference to the data submodule
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%!s(int64=9) %!d(string=hai) anos |
Mathnerd314
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5ee4323205
More cave level tweaks
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%!s(int64=10) %!d(string=hai) anos |
Mathnerd314
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7a80de2628
Turn the ledge in Entrance to the Cave into a secret area because I spent way too long trying to jump into it.
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%!s(int64=10) %!d(string=hai) anos |
LMH
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1f212a8055
More options for narrow snow tiles, bug# 1029.
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%!s(int64=11) %!d(string=hai) anos |
LMH
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2adfe6296f
Made the secret area in 'Entrance to the Cave' a bit harder to accidentally find from the backside
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%!s(int64=11) %!d(string=hai) anos |
LMH
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a94fb5d5b5
Added ability to define a 'target time' for levels which is taken into consideration when marking a level 'perfect'.
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%!s(int64=11) %!d(string=hai) anos |
LMH
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2edfb4555a
Removed level 'The Mountain Pass' introduced climbing instead of wind in 'A Fork in the Road' and a couple of subsequent level tweaks.
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%!s(int64=11) %!d(string=hai) anos |
LMH
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b68f0053f6
New elements and tweaks to world 1 levels prior to cave sequence
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%!s(int64=11) %!d(string=hai) anos |
LMH
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90cebad26c
Alternative Icy Island design for review: uses new graphics, progression slightly less linear, features underground area, and is readily expandable (for Incubator Island levels for example).
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%!s(int64=12) %!d(string=hai) anos |
CT. da'Bomb
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2230d3e143
Lowered spawn points and added more music variety to world 1 levels
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%!s(int64=12) %!d(string=hai) anos |
Florian Forster
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c1e54767c1
Level "Entrance to the Cave": Add secret area object and fading tilemap.
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%!s(int64=14) %!d(string=hai) anos |
Florian Forster
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901221b127
Level 1-14 "Entrance to the Cave": Added two IceCrushers.
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%!s(int64=15) %!d(string=hai) anos |
Florian Forster
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7976998bc0
Level 1-14 "Entrance to the Cave": Resize level to height 25 tiles.
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%!s(int64=15) %!d(string=hai) anos |
Arvid Norlander
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281188c76c
Minor fix to level
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%!s(int64=17) %!d(string=hai) anos |
Christoph Sommer
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6f815b8654
Explicitly added license tag to all Icyisland levels
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%!s(int64=18) %!d(string=hai) anos |
Arvid Norlander
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626131e008
Resaved levels to remove the duplicate tiles. Also removed the messages.pot files from the levels directories as they caused problems on svn up all the time. (They will still be created locally)
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%!s(int64=18) %!d(string=hai) anos |
Arvid Norlander
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64745c7a21
Fixed small background problem in world1 levels by adding image-top/image-bottom
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%!s(int64=18) %!d(string=hai) anos |
Arvid Norlander
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6604ef9756
Loaded and resaved all levels without changes in world1 as well to get rid of resorting in future changes (would make diffs/patches larger and harder to read)
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%!s(int64=18) %!d(string=hai) anos |
Arvid Norlander
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8627bb0a1b
Opened and resaved all old world1 levels to fix problems with tilemaps on one line and other old ways of indent/format of level files (as decided after discussion on IRC). Hope nothings breaks by this.
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%!s(int64=18) %!d(string=hai) anos |
Arvid Norlander
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67d6031e0a
Fixed some world1 levels that use darksnow (again...) and made the level "The Escape" look better by adding a second fg tilemap.
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%!s(int64=18) %!d(string=hai) anos |
Arvid Norlander
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1f91d107d1
Fixed edge tiles of some cave levels (that use dark snow) in world1.
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%!s(int64=18) %!d(string=hai) anos |
Christoph Sommer
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ca998c3b75
Modified World1 levels' secret areas so they cannot be just walked in by backscrolling
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%!s(int64=18) %!d(string=hai) anos |
Matthias Braun
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761198abe2
change notion from layers to z-pos in levelfiles
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%!s(int64=18) %!d(string=hai) anos |
Christoph Sommer
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7a4a71ee12
Added secretarea triggers / refined world2 levels a bit
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%!s(int64=18) %!d(string=hai) anos |
Matthias Braun
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fb1d67f767
- remove pointless leveltime from world1 levels
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%!s(int64=19) %!d(string=hai) anos |
Marek Moeckel
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2dff252bfc
renamed world1 levels so they include the level's title
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%!s(int64=19) %!d(string=hai) anos |