[Note, the bio on GitHub was too long, so this is a cut version] "WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects.

Ozymandias81 fd2e51cd97 Oh damn... 2 years ago
.github 59ce23ec01 Re-organize "tools" directory 3 years ago
acs a7913fa61c Cutscene skip message cleanup 2 years ago
data 07c794e8ee Added sound definitions for all normal door textures 2 years ago
dist ecabc217ea Metainfo updated 2 years ago
fonts f6213e7cd2 Achievement summary updates 2 years ago
graphics bae501d3d4 Removed by request as from #931 2 years ago
hires aa02ddc420 New brightmaps 2 years ago
maps e060b91465 Add script which forces weapons to be selected on the training course 2 years ago
materials aa02ddc420 New brightmaps 2 years ago
models 8c7da3cd1b Nitpicks for graphics 2 years ago
music b85bdf42da Close #389 3 years ago
patches fea22297e7 Tweaks for Erik 4 years ago
scripts 88e2c4918d BreakString Fixes 2 years ago
shaders 5c9e93e356 Replace gl_TexCoord[0] with vTexCoord 2 years ago
sounds fd287ea330 Volume overhaul for bosses sounds 2 years ago
source a7913fa61c Cutscene skip message cleanup 2 years ago
sprites e4bf9f1458 Fixed all issues in Chapter 1 mentioned in #824 I was capable fixing 2 years ago
textures c1fb18e464 Workaround for 3.1 release of #927 2 years ago
tools c9bfb5219d Forgot to update launcher resources 2 years ago
.gitattributes 37ae4c24e5 Account for ZScript files having the .zs extension 3 years ago
.gitignore 1fcb9fa780 - update launcher tool 4 years ago
.todo.txt db2a8e8286 Renamed for better organization 2 years ago
ENDOOM.ans bc2dba95f5 Updated ENDOOM lump, improved 4 years ago
NOTCH.dat 656b75fcf8 Update NOTCH to be red again 3 years ago
PLAYPAL.act 914d166c69 Preparations for making BoA load as an IWAD 7 years ago
README.md 49d3d94a86 Nitpicks 2 years ago
SCRIPT00.lmp ac1420a3b9 Padded SCRIPT00 to silence map load errors 5 years ago
STARTUP.dat d8a4104b11 STARTUP updated to our new corporate design concept. 3 years ago
TEXTURES.txt fbc6f2a478 Widescreen support for Kar98 scope 2 years ago
TextColors.txt 3adc60ff26 Secret hint paper font colors 3 years ago
animdefs.txt a72c5919b1 Fix for dialogues mugshots and C2M6_C 2 years ago
boa.ico 46182312f9 Added the "BOA" icon to the repo. I will most likely create a better one as soon as I have some time. 4 years ago
boadefs.bm 325cfe97e3 Various minor fixes 3 years ago
boadisplace.txt f3989a6b6f - separate displacement shader into `boa_dt.pk3` 3 years ago
boapixelate.txt 2b38f1ab14 Remove crosshairs from boapixelate.txt 2 years ago
boashaders.txt a1556dd5a5 Animate the old video texture for GLES renderer users 2 years ago
build.bat 6e41a7d7b4 Fixes for tools and some improved sprites 3 years ago
build.sh 6e41a7d7b4 Fixes for tools and some improved sprites 3 years ago
colormap.lmp 826ddb430a - add colormap 3 years ago
confont.fon1 5c0c5921a2 Re-worked solution from previous commit 7 years ago
cvarinfo.txt 7702eb0dbe Adjustments 2 years ago
decaldef.txt d73ea855d4 More effects work 3 years ago
defbinds.txt 1083794fb7 More defs updates 2 years ago
defcvars.txt fd2e51cd97 Oh damn... 2 years ago
fontdefs.txt ceb8c0b408 Keen Pogostick hud indicator 4 years ago
gameinfo.txt 7e299949f8 Minor GAMEINFO cleanup 3 years ago
gldefs.txt 27527e6126 Add shader which forces graphics to be pixelated 2 years ago
iwadinfo.txt 7a7f596e92 Standardize startup banner colors 3 years ago
keyconf.txt 7702eb0dbe Adjustments 2 years ago
language.csv 83cf230d92 Updated with Blade of Agony v3.1 2 years ago
loadacs.txt 0ab16aca26 Added source code for colorgrade related stuff 5 years ago
lockdefs.txt b401250a1f Remove game parameter from LOCKDEFS entries 3 years ago
mapinfo.txt 633bb94cf7 Fix scuba mask poison immunity 2 years ago
menudef.txt f5eb67bb75 Minor fixes 2 years ago
menudef.zsimple 94069a1251 Initial implementation of Simple Options for #563 2 years ago
modeldef.txt 69223fb337 Fix for #857 2 years ago
sndinfo.txt 8ee40cac0a Fixed SNDINFO issue mentioned in #861 2 years ago
sndseq.txt 20797f8d54 INTERMAP: Some fixes regarding the sound when giving Gutenberg a Eisenmann file 4 years ago
terrain.txt 14815771ac Fix for #672 3 years ago
wolf_boa.txt bae501d3d4 Removed by request as from #931 2 years ago
wolf_boa_cr.txt bae501d3d4 Removed by request as from #931 2 years ago
wolf_boa_freedoom.txt 1fa3f1a226 Replace WolfenDoom with Wolfenstein where appropriate 3 years ago
zscript.txt ad376e270f Achievements Summary screen 2 years ago

README.md

Wolfenstein: Blade of Agony

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

Authors

  • Daniel "Tormentor667" Gimmer: Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
  • Dean "DoomJuan" Ascher: Concept Design, Plot Design, Writing, Quality Assurance, Level Design
  • Virgilio "Ozymandias81" Virzo: Concept Design, Modelling, SFX Design, Quality Assurance, Level Design
  • Maxim "DoomJedi" Genis: Sprite Artist
  • "AFADoomer": Programmer, Modelling
  • "Talon1024": Balancing, Programmer, Modelling, Writing, Quality Control
  • "Guardsoul": Level Design
  • "MaxED": Concept Design, Programmer, Modelling
  • Nash Muhandes: Programmer
  • "Ed The Bat": Programmer, Quality Control
  • "Kodi": Programmer
  • "Yqco": Programmer
  • "N00b": Programmer, Balancing, Playtester
  • "BigDaveHadSomeToo": Sprite Artist
  • "praise Mima" KeksDose: Programmer, Sprite Artist
  • "RingMan": Sprite Artist
  • James Christian: Proofreading & Revision
  • "The Zombie Killer": Programmer, Technical Support
  • "wildweasel": Programmer
  • Rachael Alexanderson: Programmer, Launcher
  • mgrinzPlayer: Programmer, Launcher

Features

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.

  • 36 playable and unique levels in full release
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Beautiful special effects (weather, elements, explosions, shaders etc.)
  • Achievement system
  • Custom launcher
  • Mutators
  • Switchable developer commentaries
  • And Much, much more!

License

This repository is for development and testing purposes. Contributions are welcome, but you are NOT ALLOWED to use any un-released material for your own projects without our permission!