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- <?xml version="1.0" encoding="UTF-8" ?>
- <resource_file type="TileSet" subresource_count="4" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
- <ext_resource path="res://Sprites/Tiles/tree.png" type="Texture"></ext_resource>
- <ext_resource path="res://Sprites/Tiles/rock.png" type="Texture"></ext_resource>
- <resource type="RectangleShape2D" path="local://1">
- <real name="custom_solver_bias"> 0 </real>
- <vector2 name="extents"> 16, 16 </vector2>
- </resource>
- <main_resource>
- <string name="0/name"> "tree" </string>
- <resource name="0/texture" resource_type="Texture" path="res://Sprites/Tiles/tree.png"> </resource>
- <vector2 name="0/tex_offset"> 0, 0 </vector2>
- <vector2 name="0/shape_offset"> 16, 16 </vector2>
- <rect2 name="0/region"> 0, 0, 0, 0 </rect2>
- <array name="0/shapes" len="1" shared="false">
- <resource resource_type="Shape2D" path="local://1"> </resource>
- </array>
- <string name="1/name"> "rock" </string>
- <resource name="1/texture" resource_type="Texture" path="res://Sprites/Tiles/rock.png"> </resource>
- <vector2 name="1/tex_offset"> 0, 0 </vector2>
- <vector2 name="1/shape_offset"> 16, 16 </vector2>
- <rect2 name="1/region"> 0, 0, 0, 0 </rect2>
- <array name="1/shapes" len="1" shared="false">
- <resource resource_type="Shape2D" path="local://1"> </resource>
- </array>
- </main_resource>
- </resource_file>
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