Minetest game loosely based on Among Us

Nathan Salapat 56dccd5f9d New GUIs and textures. 4 days ago
menu 486f24175a More data collection for stats, and easier viewing of stats. 7 months ago
mods 56dccd5f9d New GUIs and textures. 4 days ago
test 0a5a291bed Protect builder mode-switch API against inventory overrides 4 months ago
.gitignore eefcae1774 Initial skin changes implemented. 7 months ago
changelog.txt 872d2800d0 Fixing bugs from the last steam. 1 month ago
contribution guide.txt a28fe1e48b Updated tasks to a new infotext system. 1 month ago
game.conf 9380a5a460 Added some new furniture 1 month ago
readme.txt 084035edd9 Add game setting for lobby spawn pos. 7 months ago
settingtypes.txt 084035edd9 Add game setting for lobby spawn pos. 7 months ago

readme.txt

Traitor aims to be a game similar to Among Us. I've never actually played Among Us though, so your mileage may vary. :)

The game provides nodes and mechanics for building and playing 'levels', but has no mapgen, relying entirely on user generated content for the map. A spawn hub should be built at some location, and that location should be set as the lobby spawn point via the "Lobby spawn point" (traitor_lobby_spawn) game setting.

To create a new world/server grant youself free and fly, teleport to your spawn location. and use world edit to create a platform for new players to spawn onto. You may want to build walls around the platform so people can't walk off the edge and fall forever. Some invisible nodes are provided, and nodes that aren't available in creative inventory for server building. You can easily find them by searching the source code for nodes that are not_in_creative_inventory.