A game about freedom of technology and humans

Houkime 57e22c12f0 fader 5 years ago
Audacity f66440b68b hodgepodge transport sfx files 5 years ago
godot 02c6c9e977 fader 5 years ago
.gitignore 79b74bd19e more symbol for AV. Will be an arrow 5 years ago
LICENSE 345ee7f3bc Add LICENSE 6 years ago
README.md 229be45a60 README fixes 5 years ago
basic.ki b809978ea3 basic chatbox 6 years ago
building_segment.gox f1f093891e building segments and downscale 6 years ago
pop_sound.kt b809978ea3 basic chatbox 6 years ago
sky.blend e92ade4fe4 sky prototype 6 years ago
sky.blend1 e92ade4fe4 sky prototype 6 years ago

README.md

NeonHead

An extremely nerdy first-person game about freedoms in a FOSS and OSHW dominated world.

Thanks to Bojangles from Newgrounds for the main theme. https://www.newgrounds.com/audio/listen/853949

Fair Warning:

Some people might be offended by contents.
Although I would say that the plot is very kindhearted (at least at the moment i am writing this).

Current state:

Mostly ready. Should be even playable although this remains to be tested.

Building from sources

  • grab the latest Godot engine
    if this repo is not too old preferably from git. That's how it was made.
  • play it right away OR
  • configure Linux target
    for stable Godot releases you can use template manager to fetch templates, for git you will need to compile our own
  • export

In some time I will probably make an automated git build for Arch Linux's AUR.
Although it will most probably mean compiling engine as well in a local folder since template management in Godot is wonky.

Binary releases:

None yet but they will end up here and on Itch, also maybe Lutris and whatever you propose in issues.

Tools used:

  • Godot as an engine
  • Klystrack foss synth for some sounds (.kt extension)
  • Goxel for voxel stuff (which is literally almost every 3D asset)
  • Blender for sky