A game about freedom of technology and humans

Houkime 6d6e66d0c1 more elaborated launch instructions 4 years ago
Audacity f66440b68b hodgepodge transport sfx files 4 years ago
godot 3c5cd79f8a enable fullscreen 4 years ago
screenshots_promo c7692eeaaa some screenshots,banners etc 4 years ago
.gitignore afe137272e first itch release 4 years ago
LICENSE 345ee7f3bc Add LICENSE 5 years ago
README.md 6d6e66d0c1 more elaborated launch instructions 4 years ago
basic.ki b809978ea3 basic chatbox 5 years ago
bootsplash.kra 30e2daebc2 bootsplash 4 years ago
building_segment.gox f1f093891e building segments and downscale 5 years ago
pop_sound.kt b809978ea3 basic chatbox 5 years ago
sky.blend e92ade4fe4 sky prototype 5 years ago
sky.blend1 e92ade4fe4 sky prototype 5 years ago

README.md

NeonHead

An extremely nerdy first-person game about freedoms in a FOSS and OSHW dominated world.

Itch page: https://houkime.itch.io/neonhead

Thanks to Bojangles from Newgrounds for the main theme. https://www.newgrounds.com/audio/listen/853949

Fair Warning:

Some people might be offended by contents.
Although I would say that the plot is very kindhearted (at least at the moment i am writing this).

Current state:

Mostly ready. Playable, winnable and losable.

Licensing

  • "Sad Chill" theme belongs to Bojangles (see README in music) and is used here with his permisson. For commercial use contact him/her.
  • Code and other assets are licensed under MIT (see LICENSE) and thus can be used with no real restrictions.

Building from sources

  • grab the latest Godot engine
    if this repo is not too old preferably from git. That's how it was made.
  • play it right away
    • to play from from editor godot godot/godot.project and push the play button on the top-right.
      • Or there is a fully GUI path where you launch godot and import the project.godot from the clone folder etc. etc.
    • you can also launch the game from CLI but you will still need to open editor briefly to import assets (no CLI option for this yet :(( ). godot godot/godot.project *quit editor when it finishes importing. Unfortunately -q flag is useless for waiting till import finishes and exiting* godot godot/Main.tscn
  • alternatively, configure Linux target
    for stable Godot releases you can use template manager to fetch templates, for git you will need to compile your own templates.
  • export

Web version for now lives on its separate branch
In some time I will probably make an automated git build for Arch Linux's AUR.
Although it will most probably mean compiling engine as well in a local folder since template management in Godot is wonky.

Binary releases:

None yet but they will end up here and on Itch, also maybe Lutris and whatever you propose in issues.

Tools used:

  • Godot as an engine
  • Klystrack foss synth for some sounds (.kt extension)
  • Goxel for voxel stuff (which is literally almost every 3D asset)
  • Blender for sky