Junbo Liang fa1213139f Send the client disconnect signal on both of client and server (#10401) 2 yıl önce
..
AreaBlenderComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
AreaLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
AudioObstructionType_Ignore.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
AudioObstructionType_MultiRay.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
AudioObstructionType_SingleRay.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
AudioPreloadComponentLoadType_Auto.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
AudioPreloadComponentLoadType_Manual.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
AxisAlignedBoxShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_AlphaDest.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_AlphaDestInverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_AlphaSource.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_AlphaSource1.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_AlphaSource1Inverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_AlphaSourceInverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_AlphaSourceSaturate.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_ColorDest.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_ColorDestInverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_ColorSource.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_ColorSource1.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_ColorSource1Inverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_ColorSourceInverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_Factor.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_FactorInverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_One.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendFactor_Zero.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendOp_Add.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendOp_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendOp_Maximum.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendOp_Minimum.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendOp_Subtract.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlendOp_SubtractReverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BlockerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BloomComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
BoxShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
CUBE.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
CYLINDER.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
CapsuleShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ConstantGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
CullMode_Back.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
CullMode_Front.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
CullMode_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
CullMode_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
CylinderShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DecalComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DefaultLodOverride.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DefaultLodType.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DefaultMaterialAssignment.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DefaultMaterialAssignmentId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DefaultMaterialAssignmentMap.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DefaultPhysicsSceneId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DefaultPhysicsSceneName.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DeferredFogComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DepthOfFieldComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DepthWriteMask_All.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DepthWriteMask_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DepthWriteMask_Zero.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DescriptorListCombinerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DescriptorListComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DescriptorWeightSelectorComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DiffuseGlobalIlluminationComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DiffuseProbeGridComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DirectionalLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DiskShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DisplayMapperComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DisplaySettings_HideHelpers.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DisplaySettings_HideLinks.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DisplaySettings_HideTracks.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DisplaySettings_NoCollision.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DisplaySettings_NoLabels.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DisplaySettings_Physics.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DisplaySettings_SerializableFlagsMask.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DisplaySettings_ShowDimensionFigures.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DistanceBetweenFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DistributionFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
DitherGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorAreaLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorBloomComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorDecalComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorDeferredFogComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorDepthOfFieldComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorDiffuseGlobalIlluminationComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorDiffuseProbeGridComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorDirectionalLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorDisplayMapperComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorEntityReferenceComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorEntityStartStatus_EditorOnly.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorEntityStartStatus_StartActive.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorEntityStartStatus_StartInactive.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorExposureControlComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorGradientWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorGridComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorHDRiSkyboxComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorHairComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorImageBasedLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorLookModificationComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorMaterialComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorMeshComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorNonUniformScaleComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorOcclusionCullingPlaneComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorPhysicalSkyComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorPhysicsSceneId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorPhysicsSceneName.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorPostFxLayerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorPrefabComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorRadiusWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorReflectionProbeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorShapeWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorSsaoComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EditorTransformComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
EntityReferenceComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ExposureControlComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
FastNoiseGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
FillMode_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
FillMode_Solid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
FillMode_Wireframe.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
FloatEpsilon.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
FrameCaptureResult_FileWriteError.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
FrameCaptureResult_InternalError.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
FrameCaptureResult_InvalidArgument.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
FrameCaptureResult_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
FrameCaptureResult_Success.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
FrameCaptureResult_UnsupportedFormat.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
GradientSurfaceDataComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
GradientTransformComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
GradientWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
GridComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
HDRiSkyboxComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
HairComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ICOSAHEDRON.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ImageBasedLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ImageGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
InvalidComponentId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
InvalidParameterIndex.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
InvalidTemplateId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
InvertGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
JsonMergePatch.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
JsonPatch.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
LANDSCAPE_CANVAS_EDITOR_ID.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
LevelSettingsComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
LevelsGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
LightAttenuationRadiusMode_Automatic.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
LightAttenuationRadiusMode_Explicit.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
LookModificationComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
MaterialComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
MaterialPropertyGroupVisibility_Enabled.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
MaterialPropertyGroupVisibility_Hidden.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
MaterialPropertyVisibility_Disabled.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
MaterialPropertyVisibility_Enabled.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
MaterialPropertyVisibility_Hidden.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
MeshBlockerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
MeshComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
MixedGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
MultiPositionBehaviorType_Blended.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
MultiPositionBehaviorType_Separate.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
MultiplayerAgentType_Client.names fa1213139f Send the client disconnect signal on both of client and server (#10401) 2 yıl önce
MultiplayerAgentType_ClientServer.names fa1213139f Send the client disconnect signal on both of client and server (#10401) 2 yıl önce
MultiplayerAgentType_DedicatedServer.names fa1213139f Send the client disconnect signal on both of client and server (#10401) 2 yıl önce
MultiplayerAgentType_Uninitialized.names fa1213139f Send the client disconnect signal on both of client and server (#10401) 2 yıl önce
OcclusionCullingPlaneComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
PerlinGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
PhotometricUnit_Candela.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
PhotometricUnit_Ev100_Illuminance.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
PhotometricUnit_Ev100_Luminance.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
PhotometricUnit_Lumen.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
PhotometricUnit_Lux.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
PhotometricUnit_Nit.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
PhotometricUnit_Unknown.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
PhysicalSkyComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
PositionModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
PostFxLayerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
PosterizeGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ProviderNameEnum_AWSCognitoIDP.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ProviderNameEnum_Google.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ProviderNameEnum_LoginWithAmazon.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ProviderNameEnum_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
QuadShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
RadiusWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
RandomGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ReferenceGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ReferenceShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ReflectionProbeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
RotationModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SPHERE.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ScaleModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShadowFilterMethod_ESM.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShadowFilterMethod_ESM_PCF.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShadowFilterMethod_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShadowFilterMethod_PCF.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShadowmapSize_1024.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShadowmapSize_2045.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShadowmapSize_256.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShadowmapSize_512.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShadowmapSize_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShapeAreaFalloffGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShapeChangeReasons_ShapeChanged.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShapeChangeReasons_TransformChanged.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShapeIntersectionFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShapeType_Box.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShapeType_Cylinder.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShapeType_Heightfield.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShapeType_PhysicsAsset.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShapeType_Sphere.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ShapeWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SlopeAlignmentModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SmoothStepGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SpawnerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SphereShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SsaoComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
StencilOp_Decrement.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
StencilOp_DecrementSaturate.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
StencilOp_Increment.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
StencilOp_IncrementSaturate.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
StencilOp_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
StencilOp_Invert.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
StencilOp_Keep.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
StencilOp_Replace.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
StencilOp_Zero.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SurfaceAltitudeFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SurfaceAltitudeGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SurfaceMaskDepthFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SurfaceMaskFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SurfaceMaskGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SurfaceSlopeFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SurfaceSlopeGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SystemConfigPlatform_Android.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SystemConfigPlatform_InvalidPlatform.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SystemConfigPlatform_Ios.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SystemConfigPlatform_Mac.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SystemConfigPlatform_OsxMetal.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SystemConfigPlatform_Pc.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SystemConfigPlatform_Provo.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SystemConfigSpec_Auto.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SystemConfigSpec_High.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SystemConfigSpec_Low.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SystemConfigSpec_Medium.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SystemConfigSpec_VeryHigh.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
SystemEntityId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
TETRAHEDRON.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
ThresholdGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
TransformComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
TransformMode_Rotation.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
TransformMode_Scale.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
TransformMode_Translation.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
TransformPivot_Center.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
TransformPivot_Object.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
TransformRefreshType_All.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
TransformRefreshType_Orientation.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
TransformRefreshType_Translation.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
TubeShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
UiLayoutCellUnspecifiedSize.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
VegetationSpawnerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eSSB_GotoEndTime.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eSSB_GotoStartTime.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eSSB_LeaveTime.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiAnimationEvent_Aborted.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiAnimationEvent_Started.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiAnimationEvent_Stopped.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiAnimationEvent_Updated.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiDragState_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiDragState_Normal.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiDragState_Valid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiDropState_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiDropState_Normal.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiDropState_Valid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiDynamicContentDBColorType_Free.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiDynamicContentDBColorType_Paid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiEmitShape_Circle.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiEmitShape_Point.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiEmitShape_Quad.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFillCornerOrigin_BottomLeft.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFillCornerOrigin_BottomRight.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFillCornerOrigin_TopLeft.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFillCornerOrigin_TopRight.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFillEdgeOrigin_Bottom.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFillEdgeOrigin_Left.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFillEdgeOrigin_Right.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFillEdgeOrigin_Top.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFillType_Linear.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFillType_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFillType_Radial.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFillType_RadialCorner.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFillType_RadialEdge.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFlipbookAnimationFramerateUnits_FPS.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFlipbookAnimationFramerateUnits_SecondsPerFrame.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFlipbookAnimationLoopType_Linear.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFlipbookAnimationLoopType_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiFlipbookAnimationLoopType_PingPong.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiHAlign_Center.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiHAlign_Left.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiHAlign_Right.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiHorizontalOrder_LeftToRight.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiHorizontalOrder_RightToLeft.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiImageSequenceImageType_Fixed.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiImageSequenceImageType_Stretched.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiImageSequenceImageType_StretchedToFill.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiImageSequenceImageType_StretchedToFit.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiImageType_Fixed.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiImageType_Sliced.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiImageType_Stretched.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiImageType_StretchedToFill.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiImageType_StretchedToFit.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiImageType_Tiled.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiInteractableState_Disabled.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiInteractableState_Hover.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiInteractableState_Normal.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiInteractableState_Pressed.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiLayoutGridStartingDirection_HorizontalOrder.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiLayoutGridStartingDirection_VerticalOrder.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiNavigationMode_Automatic.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiNavigationMode_Custom.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiNavigationMode_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiParticleCoordinateType_Cartesian.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiParticleCoordinateType_Polar.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiParticleInitialDirectionType_RelativeToEmitAngle.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiParticleInitialDirectionType_RelativeToEmitterCenter.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiScaleToDeviceMode_NonUniformScale.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiScaleToDeviceMode_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiScaleToDeviceMode_ScaleXOnly.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiScaleToDeviceMode_ScaleYOnly.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiScaleToDeviceMode_UniformScaleToFill.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiScaleToDeviceMode_UniformScaleToFit.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiScaleToDeviceMode_UniformScaleToFitX.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiScaleToDeviceMode_UniformScaleToFitY.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiScrollBoxScrollBarVisibility_AlwaysShow.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiScrollBoxScrollBarVisibility_AutoHide.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiScrollBoxScrollBarVisibility_AutoHideAndResizeViewport.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiScrollBoxSnapMode_Children.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiScrollBoxSnapMode_Grid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiScrollBoxSnapMode_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiScrollerOrientation_Horizontal.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiScrollerOrientation_Vertical.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiSpriteType_RenderTarget.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiSpriteType_SpriteAsset.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiTextOverflowMode_ClipText.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiTextOverflowMode_Ellipsis.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiTextOverflowMode_OverflowText.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiTextShrinkToFit_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiTextShrinkToFit_Uniform.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiTextShrinkToFit_WidthOnly.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiTextWrapTextSetting_NoWrap.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiTextWrapTextSetting_Wrap.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiTooltipDisplayAutoPositionMode_OffsetFromElement.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiTooltipDisplayAutoPositionMode_OffsetFromMouse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiTooltipDisplayTriggerMode_OnClick.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiTooltipDisplayTriggerMode_OnHover.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiTooltipDisplayTriggerMode_OnPress.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiVAlign_Bottom.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiVAlign_Center.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiVAlign_Top.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiVerticalOrder_BottomToTop.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
eUiVerticalOrder_TopToBottom.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
g_ProfilerSystem.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce
g_SettingsRegistry.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 yıl önce