Junbo Liang fa1213139f Send the client disconnect signal on both of client and server (#10401) 2 lat temu
..
AreaBlenderComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
AreaLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
AudioObstructionType_Ignore.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
AudioObstructionType_MultiRay.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
AudioObstructionType_SingleRay.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
AudioPreloadComponentLoadType_Auto.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
AudioPreloadComponentLoadType_Manual.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
AxisAlignedBoxShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_AlphaDest.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_AlphaDestInverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_AlphaSource.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_AlphaSource1.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_AlphaSource1Inverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_AlphaSourceInverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_AlphaSourceSaturate.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_ColorDest.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_ColorDestInverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_ColorSource.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_ColorSource1.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_ColorSource1Inverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_ColorSourceInverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_Factor.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_FactorInverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_One.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendFactor_Zero.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendOp_Add.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendOp_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendOp_Maximum.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendOp_Minimum.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendOp_Subtract.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlendOp_SubtractReverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BlockerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BloomComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
BoxShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
CUBE.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
CYLINDER.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
CapsuleShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ConstantGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
CullMode_Back.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
CullMode_Front.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
CullMode_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
CullMode_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
CylinderShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DecalComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DefaultLodOverride.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DefaultLodType.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DefaultMaterialAssignment.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DefaultMaterialAssignmentId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DefaultMaterialAssignmentMap.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DefaultPhysicsSceneId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DefaultPhysicsSceneName.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DeferredFogComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DepthOfFieldComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DepthWriteMask_All.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DepthWriteMask_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DepthWriteMask_Zero.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DescriptorListCombinerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DescriptorListComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DescriptorWeightSelectorComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DiffuseGlobalIlluminationComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DiffuseProbeGridComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DirectionalLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DiskShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DisplayMapperComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DisplaySettings_HideHelpers.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DisplaySettings_HideLinks.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DisplaySettings_HideTracks.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DisplaySettings_NoCollision.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DisplaySettings_NoLabels.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DisplaySettings_Physics.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DisplaySettings_SerializableFlagsMask.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DisplaySettings_ShowDimensionFigures.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DistanceBetweenFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DistributionFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
DitherGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorAreaLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorBloomComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorDecalComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorDeferredFogComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorDepthOfFieldComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorDiffuseGlobalIlluminationComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorDiffuseProbeGridComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorDirectionalLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorDisplayMapperComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorEntityReferenceComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorEntityStartStatus_EditorOnly.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorEntityStartStatus_StartActive.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorEntityStartStatus_StartInactive.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorExposureControlComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorGradientWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorGridComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorHDRiSkyboxComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorHairComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorImageBasedLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorLookModificationComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorMaterialComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorMeshComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorNonUniformScaleComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorOcclusionCullingPlaneComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorPhysicalSkyComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorPhysicsSceneId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorPhysicsSceneName.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorPostFxLayerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorPrefabComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorRadiusWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorReflectionProbeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorShapeWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorSsaoComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EditorTransformComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
EntityReferenceComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ExposureControlComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
FastNoiseGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
FillMode_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
FillMode_Solid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
FillMode_Wireframe.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
FloatEpsilon.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
FrameCaptureResult_FileWriteError.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
FrameCaptureResult_InternalError.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
FrameCaptureResult_InvalidArgument.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
FrameCaptureResult_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
FrameCaptureResult_Success.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
FrameCaptureResult_UnsupportedFormat.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
GradientSurfaceDataComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
GradientTransformComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
GradientWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
GridComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
HDRiSkyboxComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
HairComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ICOSAHEDRON.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ImageBasedLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ImageGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
InvalidComponentId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
InvalidParameterIndex.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
InvalidTemplateId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
InvertGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
JsonMergePatch.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
JsonPatch.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
LANDSCAPE_CANVAS_EDITOR_ID.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
LevelSettingsComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
LevelsGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
LightAttenuationRadiusMode_Automatic.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
LightAttenuationRadiusMode_Explicit.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
LookModificationComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
MaterialComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
MaterialPropertyGroupVisibility_Enabled.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
MaterialPropertyGroupVisibility_Hidden.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
MaterialPropertyVisibility_Disabled.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
MaterialPropertyVisibility_Enabled.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
MaterialPropertyVisibility_Hidden.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
MeshBlockerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
MeshComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
MixedGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
MultiPositionBehaviorType_Blended.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
MultiPositionBehaviorType_Separate.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
MultiplayerAgentType_Client.names fa1213139f Send the client disconnect signal on both of client and server (#10401) 2 lat temu
MultiplayerAgentType_ClientServer.names fa1213139f Send the client disconnect signal on both of client and server (#10401) 2 lat temu
MultiplayerAgentType_DedicatedServer.names fa1213139f Send the client disconnect signal on both of client and server (#10401) 2 lat temu
MultiplayerAgentType_Uninitialized.names fa1213139f Send the client disconnect signal on both of client and server (#10401) 2 lat temu
OcclusionCullingPlaneComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
PerlinGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
PhotometricUnit_Candela.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
PhotometricUnit_Ev100_Illuminance.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
PhotometricUnit_Ev100_Luminance.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
PhotometricUnit_Lumen.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
PhotometricUnit_Lux.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
PhotometricUnit_Nit.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
PhotometricUnit_Unknown.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
PhysicalSkyComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
PositionModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
PostFxLayerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
PosterizeGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ProviderNameEnum_AWSCognitoIDP.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ProviderNameEnum_Google.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ProviderNameEnum_LoginWithAmazon.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ProviderNameEnum_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
QuadShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
RadiusWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
RandomGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ReferenceGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ReferenceShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ReflectionProbeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
RotationModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SPHERE.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ScaleModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShadowFilterMethod_ESM.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShadowFilterMethod_ESM_PCF.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShadowFilterMethod_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShadowFilterMethod_PCF.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShadowmapSize_1024.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShadowmapSize_2045.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShadowmapSize_256.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShadowmapSize_512.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShadowmapSize_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShapeAreaFalloffGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShapeChangeReasons_ShapeChanged.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShapeChangeReasons_TransformChanged.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShapeIntersectionFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShapeType_Box.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShapeType_Cylinder.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShapeType_Heightfield.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShapeType_PhysicsAsset.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShapeType_Sphere.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ShapeWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SlopeAlignmentModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SmoothStepGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SpawnerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SphereShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SsaoComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
StencilOp_Decrement.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
StencilOp_DecrementSaturate.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
StencilOp_Increment.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
StencilOp_IncrementSaturate.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
StencilOp_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
StencilOp_Invert.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
StencilOp_Keep.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
StencilOp_Replace.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
StencilOp_Zero.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SurfaceAltitudeFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SurfaceAltitudeGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SurfaceMaskDepthFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SurfaceMaskFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SurfaceMaskGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SurfaceSlopeFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SurfaceSlopeGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SystemConfigPlatform_Android.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SystemConfigPlatform_InvalidPlatform.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SystemConfigPlatform_Ios.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SystemConfigPlatform_Mac.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SystemConfigPlatform_OsxMetal.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SystemConfigPlatform_Pc.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SystemConfigPlatform_Provo.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SystemConfigSpec_Auto.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SystemConfigSpec_High.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SystemConfigSpec_Low.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SystemConfigSpec_Medium.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SystemConfigSpec_VeryHigh.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
SystemEntityId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
TETRAHEDRON.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
ThresholdGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
TransformComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
TransformMode_Rotation.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
TransformMode_Scale.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
TransformMode_Translation.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
TransformPivot_Center.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
TransformPivot_Object.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
TransformRefreshType_All.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
TransformRefreshType_Orientation.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
TransformRefreshType_Translation.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
TubeShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
UiLayoutCellUnspecifiedSize.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
VegetationSpawnerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eSSB_GotoEndTime.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eSSB_GotoStartTime.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eSSB_LeaveTime.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiAnimationEvent_Aborted.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiAnimationEvent_Started.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiAnimationEvent_Stopped.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiAnimationEvent_Updated.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiDragState_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiDragState_Normal.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiDragState_Valid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiDropState_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiDropState_Normal.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiDropState_Valid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiDynamicContentDBColorType_Free.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiDynamicContentDBColorType_Paid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiEmitShape_Circle.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiEmitShape_Point.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiEmitShape_Quad.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFillCornerOrigin_BottomLeft.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFillCornerOrigin_BottomRight.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFillCornerOrigin_TopLeft.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFillCornerOrigin_TopRight.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFillEdgeOrigin_Bottom.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFillEdgeOrigin_Left.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFillEdgeOrigin_Right.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFillEdgeOrigin_Top.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFillType_Linear.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFillType_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFillType_Radial.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFillType_RadialCorner.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFillType_RadialEdge.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFlipbookAnimationFramerateUnits_FPS.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFlipbookAnimationFramerateUnits_SecondsPerFrame.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFlipbookAnimationLoopType_Linear.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFlipbookAnimationLoopType_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiFlipbookAnimationLoopType_PingPong.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiHAlign_Center.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiHAlign_Left.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiHAlign_Right.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiHorizontalOrder_LeftToRight.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiHorizontalOrder_RightToLeft.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiImageSequenceImageType_Fixed.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiImageSequenceImageType_Stretched.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiImageSequenceImageType_StretchedToFill.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiImageSequenceImageType_StretchedToFit.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiImageType_Fixed.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiImageType_Sliced.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiImageType_Stretched.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiImageType_StretchedToFill.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiImageType_StretchedToFit.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiImageType_Tiled.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiInteractableState_Disabled.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiInteractableState_Hover.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiInteractableState_Normal.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiInteractableState_Pressed.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiLayoutGridStartingDirection_HorizontalOrder.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiLayoutGridStartingDirection_VerticalOrder.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiNavigationMode_Automatic.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiNavigationMode_Custom.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiNavigationMode_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiParticleCoordinateType_Cartesian.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiParticleCoordinateType_Polar.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiParticleInitialDirectionType_RelativeToEmitAngle.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiParticleInitialDirectionType_RelativeToEmitterCenter.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiScaleToDeviceMode_NonUniformScale.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiScaleToDeviceMode_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiScaleToDeviceMode_ScaleXOnly.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiScaleToDeviceMode_ScaleYOnly.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiScaleToDeviceMode_UniformScaleToFill.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiScaleToDeviceMode_UniformScaleToFit.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiScaleToDeviceMode_UniformScaleToFitX.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiScaleToDeviceMode_UniformScaleToFitY.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiScrollBoxScrollBarVisibility_AlwaysShow.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiScrollBoxScrollBarVisibility_AutoHide.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiScrollBoxScrollBarVisibility_AutoHideAndResizeViewport.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiScrollBoxSnapMode_Children.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiScrollBoxSnapMode_Grid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiScrollBoxSnapMode_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiScrollerOrientation_Horizontal.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiScrollerOrientation_Vertical.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiSpriteType_RenderTarget.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiSpriteType_SpriteAsset.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiTextOverflowMode_ClipText.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiTextOverflowMode_Ellipsis.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiTextOverflowMode_OverflowText.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiTextShrinkToFit_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiTextShrinkToFit_Uniform.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiTextShrinkToFit_WidthOnly.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiTextWrapTextSetting_NoWrap.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiTextWrapTextSetting_Wrap.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiTooltipDisplayAutoPositionMode_OffsetFromElement.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiTooltipDisplayAutoPositionMode_OffsetFromMouse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiTooltipDisplayTriggerMode_OnClick.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiTooltipDisplayTriggerMode_OnHover.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiTooltipDisplayTriggerMode_OnPress.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiVAlign_Bottom.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiVAlign_Center.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiVAlign_Top.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiVerticalOrder_BottomToTop.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
eUiVerticalOrder_TopToBottom.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
g_ProfilerSystem.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu
g_SettingsRegistry.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 lat temu