Gene Walters d7660b0418 Cherry pick from 2409. Fix for network packet being corrupted on the host causing the packet that's received by client to end up having no data attached. (#18310) 4 月之前
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AutoGen d8f54f54bb Adds support for client-server multiplayer mode in the Editor with CTRL-G (#12656) 2 年之前
ClientHierarchyTests.cpp 1db85409ed Fix NetBindComponent leaks / crashes (#15946) 1 年之前
CommonBenchmarkSetup.h 8cd532dcd5 Adds AddNetworkInitHandler and sv_versionMismatch_check_enabled (#16503) 1 年之前
CommonHierarchySetup.h 1db85409ed Fix NetBindComponent leaks / crashes (#15946) 1 年之前
CommonNetworkEntitySetup.h 05c122feab Rename AllocatorsTestFixture to LeakDetectionFixture 2 年之前
IMultiplayerConnectionMock.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 3 年之前
IMultiplayerSpawnerMock.h 1232900054 Clean up for wierd merges. Updated multiplayer player spawner unit tests to also edit netbind components in order to test player autonomy 2 年之前
LocalPredictionPlayerInputTests.cpp 620e89d6d7 Local prediction unit tests for client input id wraparound (#15381) 1 年之前
LocalRpcTests.cpp d7660b0418 Cherry pick from 2409. Fix for network packet being corrupted on the host causing the packet that's received by client to end up having no data attached. (#18310) 4 月之前
Main.cpp 34a7db4582 Move back to AzNetworking as STATIC 2 年之前
MainTools.cpp cd9ad41d0f Removed network spawnable holder component since it's not needed with the aliases system 3 年之前
MockInterfaces.h 87130afab0 Adding dedicated long/unsigned long and s64/u64 network serializers (#16626) 1 年之前
MultiplayerComponentTests.cpp a1484419cf Added unit tests for the StringifySerializer and the serializer helpers. (#14629) 1 年之前
MultiplayerSystemTests.cpp b07bf93bf2 Fix Client Connecting to Server During Server Level Load (#18018) 7 月之前
NetworkCharacterTests.cpp 367e60d18f Fix various mp unit test AR issues 2 年之前
NetworkEntityTests.cpp 3055a606d5 Multiplayer: Send updated properties in delete messages (#16013) 1 年之前
NetworkInputTests.cpp 444ba1fefb Add several unit tests for NetworkEntity in Multiplayer Gem 2 年之前
NetworkRigidBodyTests.cpp 924640d2d5 Scene queries optimization: Exposed QueryScene function doing no allocations 1 年之前
NetworkTransformTests.cpp 54230c0b44 Add unit tests for various MP components plus related changes 2 年之前
PrefabProcessingTests.cpp 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 1 年之前
RewindableContainerTests.cpp 05c122feab Rename AllocatorsTestFixture to LeakDetectionFixture 2 年之前
RewindableObjectTests.cpp 05c122feab Rename AllocatorsTestFixture to LeakDetectionFixture 2 年之前
RpcUnitTesterComponent.cpp d8f54f54bb Adds support for client-server multiplayer mode in the Editor with CTRL-G (#12656) 2 年之前
RpcUnitTesterComponent.h d8f54f54bb Adds support for client-server multiplayer mode in the Editor with CTRL-G (#12656) 2 年之前
ServerHierarchyBenchmarks.cpp 31b2fe427b Added a helpful comment on hierarchy benchmark 3 年之前
ServerHierarchyTests.cpp 444ba1fefb Add several unit tests for NetworkEntity in Multiplayer Gem 2 年之前
SimplePlayerSpawnerTests.cpp a4c0992c77 Updating SimplePlayerSpawner tests to match the updated API based on PR feedback 1 年之前
TestMultiplayerComponent.cpp 1f6d504e15 Fix movement issues when client input id wraps around. (#15327) 1 年之前
TestMultiplayerComponent.h 1f6d504e15 Fix movement issues when client input id wraps around. (#15327) 1 年之前