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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <IMultiplayerConnectionMock.h>
- #include <MockInterfaces.h>
- #include <AzCore/Component/Entity.h>
- #include <AzCore/EBus/EventSchedulerSystemComponent.h>
- #include <AzCore/Console/Console.h>
- #include <AzCore/Math/Vector3.h>
- #include <AzCore/Name/Name.h>
- #include <AzCore/Name/NameDictionary.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/UnitTest/TestTypes.h>
- #include <AzCore/UnitTest/UnitTest.h>
- #include <AzCore/UnitTest/Mocks/MockITime.h>
- #include <AzFramework/Components/TransformComponent.h>
- #include <AzNetworking/Serialization/NetworkInputSerializer.h>
- #include <AzNetworking/Serialization/NetworkOutputSerializer.h>
- #include <AzTest/AzTest.h>
- #include <Multiplayer/IMultiplayer.h>
- #include <Multiplayer/Components/NetBindComponent.h>
- #include <Multiplayer/Components/NetworkHierarchyChildComponent.h>
- #include <Multiplayer/Components/NetworkHierarchyRootComponent.h>
- #include <Multiplayer/Components/NetworkTransformComponent.h>
- #include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicationManager.h>
- #include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h>
- #include <NetworkEntity/NetworkEntityAuthorityTracker.h>
- #include <NetworkEntity/NetworkEntityTracker.h>
- #include <Tests/TestMultiplayerComponent.h>
- namespace Multiplayer
- {
- using namespace testing;
- using namespace ::UnitTest;
- class NetworkHierarchyCallbacks
- {
- public:
- virtual ~NetworkHierarchyCallbacks() = default;
- virtual void OnNetworkHierarchyLeave() = 0;
- virtual void OnNetworkHierarchyUpdated(const AZ::EntityId& hierarchyRootId) = 0;
- };
- class MockNetworkHierarchyCallbackHandler : public NetworkHierarchyCallbacks
- {
- public:
- MockNetworkHierarchyCallbackHandler()
- : m_leaveHandler([this]() { OnNetworkHierarchyLeave(); })
- , m_changedHandler([this](const AZ::EntityId& rootId) { OnNetworkHierarchyUpdated(rootId); })
- {
- }
- NetworkHierarchyLeaveEvent::Handler m_leaveHandler;
- NetworkHierarchyChangedEvent::Handler m_changedHandler;
- MOCK_METHOD0(OnNetworkHierarchyLeave, void());
- MOCK_METHOD1(OnNetworkHierarchyUpdated, void(const AZ::EntityId&));
- };
- class HierarchyTests
- : public LeakDetectionFixture
- {
- public:
- void SetUp() override
- {
- AZ::NameDictionary::Create();
- m_mockComponentApplicationRequests = AZStd::make_unique<NiceMock<MockComponentApplicationRequests>>();
- AZ::Interface<AZ::ComponentApplicationRequests>::Register(m_mockComponentApplicationRequests.get());
- ON_CALL(*m_mockComponentApplicationRequests, AddEntity(_)).WillByDefault(Invoke(this, &HierarchyTests::AddEntity));
- ON_CALL(*m_mockComponentApplicationRequests, FindEntity(_)).WillByDefault(Invoke(this, &HierarchyTests::FindEntity));
- // register components involved in testing
- m_serializeContext = AZStd::make_unique<AZ::SerializeContext>();
- m_transformDescriptor.reset(AzFramework::TransformComponent::CreateDescriptor());
- m_transformDescriptor->Reflect(m_serializeContext.get());
- m_netBindDescriptor.reset(NetBindComponent::CreateDescriptor());
- m_netBindDescriptor->Reflect(m_serializeContext.get());
- m_hierarchyRootDescriptor.reset(NetworkHierarchyRootComponent::CreateDescriptor());
- m_hierarchyRootDescriptor->Reflect(m_serializeContext.get());
- m_hierarchyChildDescriptor.reset(NetworkHierarchyChildComponent::CreateDescriptor());
- m_hierarchyChildDescriptor->Reflect(m_serializeContext.get());
- m_netTransformDescriptor.reset(NetworkTransformComponent::CreateDescriptor());
- m_netTransformDescriptor->Reflect(m_serializeContext.get());
- m_testMultiplayerComponentDescriptor.reset(MultiplayerTest::TestMultiplayerComponent::CreateDescriptor());
- m_testMultiplayerComponentDescriptor->Reflect(m_serializeContext.get());
- m_testInputDriverComponentDescriptor.reset(MultiplayerTest::TestInputDriverComponent::CreateDescriptor());
- m_testInputDriverComponentDescriptor->Reflect(m_serializeContext.get());
- m_mockMultiplayer = AZStd::make_unique<NiceMock<MockMultiplayer>>();
- AZ::Interface<IMultiplayer>::Register(m_mockMultiplayer.get());
- EXPECT_NE(AZ::Interface<IMultiplayer>::Get(), nullptr);
- // Create space for replication stats
- // Without Multiplayer::RegisterMultiplayerComponents() the stats go to invalid id, which is fine for unit tests
- GetMultiplayer()->GetStats().ReserveComponentStats(Multiplayer::InvalidNetComponentId, 50, 0);
- m_mockNetworkEntityManager = AZStd::make_unique<NiceMock<MockNetworkEntityManager>>();
- AZ::Interface<INetworkEntityManager>::Register(m_mockNetworkEntityManager.get());
- ON_CALL(*m_mockNetworkEntityManager, AddEntityToEntityMap(_, _)).WillByDefault(Invoke(this, &HierarchyTests::AddEntityToEntityMap));
- ON_CALL(*m_mockNetworkEntityManager, RemoveEntityFromEntityMap(_)).WillByDefault(Invoke(this, &HierarchyTests::RemoveEntityFromEntityMap));
- ON_CALL(*m_mockNetworkEntityManager, GetEntity(_)).WillByDefault(Invoke(this, &HierarchyTests::GetEntity));
- ON_CALL(*m_mockNetworkEntityManager, GetEntityCount()).WillByDefault(Invoke(this, &HierarchyTests::GetEntityCount));
- ON_CALL(*m_mockNetworkEntityManager, GetNetEntityIdById(_)).WillByDefault(Invoke(this, &HierarchyTests::GetNetEntityIdById));
- m_mockTime = AZStd::make_unique<AZ::NiceTimeSystemMock>();
- m_eventScheduler = AZStd::make_unique<AZ::EventSchedulerSystemComponent>();
- m_mockNetworkTime = AZStd::make_unique<NiceMock<MockNetworkTime>>();
- AZ::Interface<INetworkTime>::Register(m_mockNetworkTime.get());
- ON_CALL(*m_mockMultiplayer, GetNetworkEntityManager()).WillByDefault(Return(m_mockNetworkEntityManager.get()));
- EXPECT_NE(AZ::Interface<IMultiplayer>::Get()->GetNetworkEntityManager(), nullptr);
- const IpAddress address("localhost", 1, ProtocolType::Udp);
- m_mockConnection = AZStd::make_unique<NiceMock<IMultiplayerConnectionMock>>(ConnectionId{ 1 }, address, ConnectionRole::Connector);
- m_mockConnectionListener = AZStd::make_unique<MockConnectionListener>();
- m_networkEntityTracker = AZStd::make_unique<NetworkEntityTracker>();
- ON_CALL(*m_mockNetworkEntityManager, GetNetworkEntityTracker()).WillByDefault(Return(m_networkEntityTracker.get()));
- m_networkEntityAuthorityTracker = AZStd::make_unique<NetworkEntityAuthorityTracker>(*m_mockNetworkEntityManager);
- ON_CALL(*m_mockNetworkEntityManager, GetNetworkEntityAuthorityTracker()).WillByDefault(Return(m_networkEntityAuthorityTracker.get()));
- m_entityReplicationManager = AZStd::make_unique<EntityReplicationManager>(*m_mockConnection, *m_mockConnectionListener, EntityReplicationManager::Mode::LocalClientToRemoteServer);
- m_console.reset(aznew AZ::Console());
- AZ::Interface<AZ::IConsole>::Register(m_console.get());
- m_console->LinkDeferredFunctors(AZ::ConsoleFunctorBase::GetDeferredHead());
- m_multiplayerComponentRegistry = AZStd::make_unique<MultiplayerComponentRegistry>();
- ON_CALL(*m_mockNetworkEntityManager, GetMultiplayerComponentRegistry()).WillByDefault(Return(m_multiplayerComponentRegistry.get()));
- RegisterMultiplayerComponents();
- MultiplayerTest::RegisterMultiplayerComponents();
- }
- void TearDown() override
- {
- m_multiplayerComponentRegistry.reset();
- AZ::Interface<AZ::IConsole>::Unregister(m_console.get());
- m_console.reset();
- m_networkEntityMap.clear();
- m_entities.clear();
- m_entityReplicationManager.reset();
- m_mockConnection.reset();
- m_mockConnectionListener.reset();
- m_networkEntityTracker.reset();
- m_networkEntityAuthorityTracker.reset();
- AZ::Interface<INetworkTime>::Unregister(m_mockNetworkTime.get());
- AZ::Interface<INetworkEntityManager>::Unregister(m_mockNetworkEntityManager.get());
- AZ::Interface<IMultiplayer>::Unregister(m_mockMultiplayer.get());
- AZ::Interface<AZ::ComponentApplicationRequests>::Unregister(m_mockComponentApplicationRequests.get());
- m_eventScheduler.reset();
- m_mockTime.reset();
- m_mockNetworkEntityManager.reset();
- m_mockMultiplayer.reset();
- m_testInputDriverComponentDescriptor.reset();
- m_testMultiplayerComponentDescriptor.reset();
- m_transformDescriptor.reset();
- m_netTransformDescriptor.reset();
- m_hierarchyRootDescriptor.reset();
- m_hierarchyChildDescriptor.reset();
- m_netBindDescriptor.reset();
- m_serializeContext.reset();
- m_mockComponentApplicationRequests.reset();
- AZ::NameDictionary::Destroy();
- }
- AZStd::unique_ptr<AZ::IConsole> m_console;
- AZStd::unique_ptr<NiceMock<MockComponentApplicationRequests>> m_mockComponentApplicationRequests;
- AZStd::unique_ptr<AZ::SerializeContext> m_serializeContext;
- AZStd::unique_ptr<AZ::ComponentDescriptor> m_transformDescriptor;
- AZStd::unique_ptr<AZ::ComponentDescriptor> m_netBindDescriptor;
- AZStd::unique_ptr<AZ::ComponentDescriptor> m_hierarchyRootDescriptor;
- AZStd::unique_ptr<AZ::ComponentDescriptor> m_hierarchyChildDescriptor;
- AZStd::unique_ptr<AZ::ComponentDescriptor> m_netTransformDescriptor;
- AZStd::unique_ptr<AZ::ComponentDescriptor> m_testMultiplayerComponentDescriptor;
- AZStd::unique_ptr<AZ::ComponentDescriptor> m_testInputDriverComponentDescriptor;
- AZStd::unique_ptr<NiceMock<MockMultiplayer>> m_mockMultiplayer;
- AZStd::unique_ptr<MockNetworkEntityManager> m_mockNetworkEntityManager;
- AZStd::unique_ptr<AZ::EventSchedulerSystemComponent> m_eventScheduler;
- AZStd::unique_ptr<AZ::NiceTimeSystemMock> m_mockTime;
- AZStd::unique_ptr<NiceMock<MockNetworkTime>> m_mockNetworkTime;
- AZStd::unique_ptr<NiceMock<IMultiplayerConnectionMock>> m_mockConnection;
- AZStd::unique_ptr<MockConnectionListener> m_mockConnectionListener;
- AZStd::unique_ptr<NetworkEntityTracker> m_networkEntityTracker;
- AZStd::unique_ptr<NetworkEntityAuthorityTracker> m_networkEntityAuthorityTracker;
- AZStd::unique_ptr<EntityReplicationManager> m_entityReplicationManager;
- AZStd::unique_ptr<MultiplayerComponentRegistry> m_multiplayerComponentRegistry;;
- mutable AZStd::map<NetEntityId, AZ::Entity*> m_networkEntityMap;
- NetworkEntityHandle AddEntityToEntityMap(NetEntityId netEntityId, AZ::Entity* entity)
- {
- m_networkEntityMap[netEntityId] = entity;
- return NetworkEntityHandle(entity, m_networkEntityTracker.get());
- }
- void RemoveEntityFromEntityMap(NetEntityId netEntityId)
- {
- m_networkEntityMap.erase(netEntityId);
- }
- uint32_t GetEntityCount() const
- {
- return aznumeric_cast<uint32_t>(m_networkEntityMap.size());
- }
- ConstNetworkEntityHandle GetEntity(NetEntityId netEntityId) const
- {
- AZ::Entity* entity = m_networkEntityMap[netEntityId];
- return ConstNetworkEntityHandle(entity, m_networkEntityTracker.get());
- }
- NetEntityId GetNetEntityIdById(const AZ::EntityId& entityId) const
- {
- for (const auto& pair : m_networkEntityMap)
- {
- if (pair.second->GetId() == entityId)
- {
- return pair.first;
- }
- }
- return InvalidNetEntityId;
- }
- AZStd::map<AZ::EntityId, AZ::Entity*> m_entities;
- bool AddEntity(AZ::Entity* entity)
- {
- m_entities[entity->GetId()] = entity;
- return true;
- }
- AZ::Entity* FindEntity(AZ::EntityId entityId)
- {
- const auto iterator = m_entities.find(entityId);
- if (iterator != m_entities.end())
- {
- return iterator->second;
- }
- return nullptr;
- }
- void SetupEntity(const AZStd::unique_ptr<AZ::Entity>& entity, NetEntityId netId, NetEntityRole role)
- {
- if (const auto netBindComponent = entity->FindComponent<Multiplayer::NetBindComponent>())
- {
- netBindComponent->PreInit(entity.get(), PrefabEntityId{ AZ::Name("test"), 1 }, netId, role);
- entity->Init();
- }
- }
- static void StopEntity(const AZStd::unique_ptr<AZ::Entity>& entity)
- {
- if (const auto netBindComponent = entity->FindComponent<Multiplayer::NetBindComponent>())
- {
- netBindComponent->StopEntity();
- }
- }
- static void StopAndDeactivateEntity(AZStd::unique_ptr<AZ::Entity>& entity)
- {
- if (entity)
- {
- StopEntity(entity);
- entity->Deactivate();
- entity.reset();
- }
- }
- void CreateEntityWithRootHierarchy(AZStd::unique_ptr<AZ::Entity>& rootEntity)
- {
- rootEntity->CreateComponent<AzFramework::TransformComponent>();
- rootEntity->CreateComponent<NetBindComponent>();
- rootEntity->CreateComponent<NetworkTransformComponent>();
- rootEntity->CreateComponent<NetworkHierarchyRootComponent>();
- }
- void CreateEntityWithChildHierarchy(AZStd::unique_ptr<AZ::Entity>& childEntity)
- {
- childEntity->CreateComponent<AzFramework::TransformComponent>();
- childEntity->CreateComponent<NetBindComponent>();
- childEntity->CreateComponent<NetworkTransformComponent>();
- childEntity->CreateComponent<NetworkHierarchyChildComponent>();
- }
- void SetParentIdOnNetworkTransform(const AZStd::unique_ptr<AZ::Entity>& entity, NetEntityId netParentId)
- {
- /* Derived from NetworkTransformComponent.AutoComponent.xml */
- constexpr int totalBits = 6 /*NetworkTransformComponentInternal::AuthorityToClientDirtyEnum::Count*/;
- constexpr int parentIdBit = 4 /*NetworkTransformComponentInternal::AuthorityToClientDirtyEnum::parentEntityId_DirtyFlag*/;
- ReplicationRecord currentRecord;
- currentRecord.m_authorityToClient.AddBits(totalBits);
- currentRecord.m_authorityToClient.SetBit(parentIdBit, true);
- constexpr uint32_t bufferSize = 100;
- AZStd::array<uint8_t, bufferSize> buffer = {};
- NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
- ISerializer& serializer = inSerializer;
- serializer.Serialize(netParentId, "parentEntityId"); // Derived from NetworkTransformComponent.AutoComponent.xml
- NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
- ReplicationRecord notifyRecord = currentRecord;
- entity->FindComponent<NetworkTransformComponent>()->SerializeStateDeltaMessage(currentRecord, outSerializer);
- entity->FindComponent<NetworkTransformComponent>()->NotifyStateDeltaChanges(notifyRecord);
- }
- void SetTranslationOnNetworkTransform(const AZStd::unique_ptr<AZ::Entity>& entity, AZ::Vector3 translation)
- {
- /* Derived from NetworkTransformComponent.AutoComponent.xml */
- constexpr int totalBits = 6 /*NetworkTransformComponentInternal::AuthorityToClientDirtyEnum::Count*/;
- constexpr int translationBit = 1 /*NetworkTransformComponentInternal::AuthorityToClientDirtyEnum::translation_DirtyFlag*/;
- ReplicationRecord currentRecord;
- currentRecord.m_authorityToClient.AddBits(totalBits);
- currentRecord.m_authorityToClient.SetBit(translationBit, true);
- constexpr uint32_t bufferSize = 100;
- AZStd::array<uint8_t, bufferSize> buffer = {};
- NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
- static_cast<ISerializer*>(&inSerializer)->Serialize(translation,
- "translation" /* Derived from NetworkTransformComponent.AutoComponent.xml */);
- NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
- ReplicationRecord notifyRecord = currentRecord;
- entity->FindComponent<NetworkTransformComponent>()->SerializeStateDeltaMessage(currentRecord, outSerializer);
- entity->FindComponent<NetworkTransformComponent>()->NotifyStateDeltaChanges(notifyRecord);
- }
- template <typename Component>
- void SetHierarchyRootFieldOnNetworkHierarchyChild(const AZStd::unique_ptr<AZ::Entity>& entity, NetEntityId value)
- {
- /* Derived from NetworkHierarchyChildComponent.AutoComponent.xml */
- constexpr int totalBits = 1 /*NetworkHierarchyChildComponentInternal::AuthorityToClientDirtyEnum::Count*/;
- constexpr int inHierarchyBit = 0 /*NetworkHierarchyChildComponentInternal::AuthorityToClientDirtyEnum::hierarchyRoot_DirtyFlag*/;
- ReplicationRecord currentRecord;
- currentRecord.m_authorityToClient.AddBits(totalBits);
- currentRecord.m_authorityToClient.SetBit(inHierarchyBit, true);
- constexpr uint32_t bufferSize = 100;
- AZStd::array<uint8_t, bufferSize> buffer = {};
- NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
- ISerializer& serializer = inSerializer;
- serializer.Serialize(value, "hierarchyRoot"); // Derived from NetworkHierarchyChildComponent.AutoComponent.xml
- NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
- ReplicationRecord notifyRecord = currentRecord;
- entity->FindComponent<Component>()->SerializeStateDeltaMessage(currentRecord, outSerializer);
- entity->FindComponent<Component>()->NotifyStateDeltaChanges(notifyRecord);
- }
- struct EntityInfo
- {
- enum class Role
- {
- Root,
- Child,
- None
- };
- EntityInfo(AZ::u64 entityId, const char* entityName, NetEntityId netId, Role role)
- : m_entity(AZStd::make_unique<AZ::Entity>(AZ::EntityId(entityId), entityName))
- , m_netId(netId)
- , m_role(role)
- {
- }
- ~EntityInfo()
- {
- StopAndDeactivateEntity(m_entity);
- }
- AZStd::unique_ptr<AZ::Entity> m_entity;
- NetEntityId m_netId;
- AZStd::unique_ptr<EntityReplicator> m_replicator;
- Role m_role = Role::None;
- };
- void PopulateHierarchicalEntity(const EntityInfo& entityInfo)
- {
- entityInfo.m_entity->CreateComponent<AzFramework::TransformComponent>();
- entityInfo.m_entity->CreateComponent<NetBindComponent>();
- entityInfo.m_entity->CreateComponent<NetworkTransformComponent>();
- entityInfo.m_entity->CreateComponent<MultiplayerTest::TestMultiplayerComponent>();
- entityInfo.m_entity->CreateComponent<MultiplayerTest::TestInputDriverComponent>();
- switch (entityInfo.m_role)
- {
- case EntityInfo::Role::Root:
- entityInfo.m_entity->CreateComponent<NetworkHierarchyRootComponent>();
- break;
- case EntityInfo::Role::Child:
- entityInfo.m_entity->CreateComponent<NetworkHierarchyChildComponent>();
- break;
- case EntityInfo::Role::None:
- break;
- }
- }
- void CreateDeepHierarchy(EntityInfo& root, EntityInfo& child, EntityInfo& childOfChild)
- {
- PopulateHierarchicalEntity(root);
- PopulateHierarchicalEntity(child);
- PopulateHierarchicalEntity(childOfChild);
- SetupEntity(root.m_entity, root.m_netId, NetEntityRole::Authority);
- SetupEntity(child.m_entity, child.m_netId, NetEntityRole::Authority);
- SetupEntity(childOfChild.m_entity, childOfChild.m_netId, NetEntityRole::Authority);
- // Create an entity replicator for the child entity
- const NetworkEntityHandle childOfChildHandle(childOfChild.m_entity.get(), m_networkEntityTracker.get());
- childOfChild.m_replicator = AZStd::make_unique<EntityReplicator>(*m_entityReplicationManager, m_mockConnection.get(), NetEntityRole::Client, childOfChildHandle);
- childOfChild.m_replicator->Initialize(childOfChildHandle);
- // Create an entity replicator for the child entity
- const NetworkEntityHandle childHandle(child.m_entity.get(), m_networkEntityTracker.get());
- child.m_replicator = AZStd::make_unique<EntityReplicator>(*m_entityReplicationManager, m_mockConnection.get(), NetEntityRole::Client, childHandle);
- child.m_replicator->Initialize(childHandle);
- // Create an entity replicator for the root entity
- const NetworkEntityHandle rootHandle(root.m_entity.get(), m_networkEntityTracker.get());
- root.m_replicator = AZStd::make_unique<EntityReplicator>(*m_entityReplicationManager, m_mockConnection.get(), NetEntityRole::Client, rootHandle);
- root.m_replicator->Initialize(rootHandle);
- root.m_entity->Activate();
- child.m_entity->Activate();
- childOfChild.m_entity->Activate();
- }
- };
- }
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