Karl Haubenwallner 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer 8 ماه پیش
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ConvertEmissiveUnitFunctor.cpp 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer 1 ماه پیش
ConvertEmissiveUnitFunctorSourceData.cpp 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer 1 ماه پیش
ConvertEmissiveUnitFunctorSourceData.h 476bf50150 Move ConvertEmissiveUnitFunctor to public interface of Atom_Feature_Common (#18490) 7 ماه پیش
MaterialConverterSystemComponent.cpp b58ab30fcb Investigating asset build issues with platform ID set to server or other than PC 1 سال پیش
MaterialConverterSystemComponent.h 59d14fbc09 Fixed a mis-named material property in the FBX/scene builder that was spamming warnings in AtomSampleViewer. 3 سال پیش
SubsurfaceTransmissionParameterFunctor.cpp 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer 1 ماه پیش
SubsurfaceTransmissionParameterFunctor.h 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer 1 ماه پیش
SubsurfaceTransmissionParameterFunctorSourceData.cpp 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer 1 ماه پیش
SubsurfaceTransmissionParameterFunctorSourceData.h 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate 2 سال پیش
Transform2DFunctor.cpp 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer 1 ماه پیش
Transform2DFunctor.h 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer 1 ماه پیش
Transform2DFunctorSourceData.cpp 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer 1 ماه پیش
Transform2DFunctorSourceData.h 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate 2 سال پیش
UseTextureFunctor.cpp e714cc0646 Refactored material functor code in preparation for material pipeline functors. 2 سال پیش
UseTextureFunctor.h 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate 2 سال پیش
UseTextureFunctorSourceData.cpp 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer 1 ماه پیش
UseTextureFunctorSourceData.h 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate 2 سال پیش