ConvertEmissiveUnitFunctorSourceData.cpp 4.1 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "./ConvertEmissiveUnitFunctorSourceData.h"
  9. #include <Atom/RHI.Reflect/ShaderResourceGroupLayout.h>
  10. #include <AzCore/Serialization/SerializeContext.h>
  11. namespace AZ
  12. {
  13. namespace Render
  14. {
  15. void ConvertEmissiveUnitFunctorSourceData::Reflect(AZ::ReflectContext* context)
  16. {
  17. if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  18. {
  19. serializeContext->Class<ConvertEmissiveUnitFunctorSourceData, RPI::MaterialFunctorSourceData>()
  20. ->Version(6) // added base-class
  21. ->Field("intensityProperty", &ConvertEmissiveUnitFunctorSourceData::m_intensityPropertyName)
  22. ->Field("lightUnitProperty", &ConvertEmissiveUnitFunctorSourceData::m_lightUnitPropertyName)
  23. ->Field("shaderInput", &ConvertEmissiveUnitFunctorSourceData::m_shaderInputName)
  24. ->Field("ev100Index", &ConvertEmissiveUnitFunctorSourceData::m_ev100Index)
  25. ->Field("nitIndex", &ConvertEmissiveUnitFunctorSourceData::m_nitIndex)
  26. ->Field("ev100MinMax", &ConvertEmissiveUnitFunctorSourceData::m_ev100MinMax)
  27. ->Field("nitMinMax", &ConvertEmissiveUnitFunctorSourceData::m_nitMinMax);
  28. }
  29. }
  30. RPI::MaterialFunctorSourceData::FunctorResult ConvertEmissiveUnitFunctorSourceData::CreateFunctor(const RuntimeContext& context) const
  31. {
  32. RPI::Ptr<ConvertEmissiveUnitFunctor> functor = aznew ConvertEmissiveUnitFunctor;
  33. functor->m_intensityPropertyIndex = context.FindMaterialPropertyIndex(AZ::Name{ m_intensityPropertyName });
  34. if (functor->m_intensityPropertyIndex.IsNull())
  35. {
  36. return Failure();
  37. }
  38. AddMaterialPropertyDependency(functor, functor->m_intensityPropertyIndex);
  39. functor->m_lightUnitPropertyIndex = context.FindMaterialPropertyIndex(AZ::Name{ m_lightUnitPropertyName });
  40. if (functor->m_lightUnitPropertyIndex.IsNull())
  41. {
  42. return Failure();
  43. }
  44. AddMaterialPropertyDependency(functor, functor->m_lightUnitPropertyIndex);
  45. functor->m_shaderParameter = RPI::MaterialShaderParameterNameIndex{ m_shaderInputName, context.GetNameContext() };
  46. functor->m_ev100Index = m_ev100Index;
  47. functor->m_nitIndex = m_nitIndex;
  48. SetFunctorShaderParameter(functor, GetMaterialShaderParameters(context.GetNameContext()));
  49. return Success(RPI::Ptr<RPI::MaterialFunctor>(functor));
  50. }
  51. RPI::MaterialFunctorSourceData::FunctorResult ConvertEmissiveUnitFunctorSourceData::CreateFunctor(const EditorContext& context) const
  52. {
  53. RPI::Ptr<ConvertEmissiveUnitFunctor> functor = aznew ConvertEmissiveUnitFunctor;
  54. functor->m_intensityPropertyIndex = context.FindMaterialPropertyIndex(AZ::Name{ m_intensityPropertyName });
  55. if (functor->m_intensityPropertyIndex.IsNull())
  56. {
  57. return Failure();
  58. }
  59. AddMaterialPropertyDependency(functor, functor->m_intensityPropertyIndex);
  60. functor->m_lightUnitPropertyIndex = context.FindMaterialPropertyIndex(AZ::Name{ m_lightUnitPropertyName });
  61. if (functor->m_lightUnitPropertyIndex.IsNull())
  62. {
  63. return Failure();
  64. }
  65. AddMaterialPropertyDependency(functor, functor->m_lightUnitPropertyIndex);
  66. functor->m_ev100Index = m_ev100Index;
  67. functor->m_nitIndex = m_nitIndex;
  68. functor->m_ev100Min = m_ev100MinMax.GetX();
  69. functor->m_ev100Max = m_ev100MinMax.GetY();
  70. functor->m_nitMin = m_nitMinMax.GetX();
  71. functor->m_nitMax = m_nitMinMax.GetY();
  72. SetFunctorShaderParameter(functor, GetMaterialShaderParameters(context.GetNameContext()));
  73. return Success(RPI::Ptr<RPI::MaterialFunctor>(functor));
  74. }
  75. }
  76. }