Karl Haubenwallner 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer hace 7 meses
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ConvertEmissiveUnitFunctor.cpp 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer hace 3 semanas
ConvertEmissiveUnitFunctorSourceData.cpp 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer hace 3 semanas
ConvertEmissiveUnitFunctorSourceData.h 476bf50150 Move ConvertEmissiveUnitFunctor to public interface of Atom_Feature_Common (#18490) hace 6 meses
MaterialConverterSystemComponent.cpp b58ab30fcb Investigating asset build issues with platform ID set to server or other than PC hace 1 año
MaterialConverterSystemComponent.h 59d14fbc09 Fixed a mis-named material property in the FBX/scene builder that was spamming warnings in AtomSampleViewer. hace 3 años
SubsurfaceTransmissionParameterFunctor.cpp 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer hace 3 semanas
SubsurfaceTransmissionParameterFunctor.h 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer hace 3 semanas
SubsurfaceTransmissionParameterFunctorSourceData.cpp 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer hace 3 semanas
SubsurfaceTransmissionParameterFunctorSourceData.h 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate hace 2 años
Transform2DFunctor.cpp 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer hace 3 semanas
Transform2DFunctor.h 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer hace 3 semanas
Transform2DFunctorSourceData.cpp 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer hace 3 semanas
Transform2DFunctorSourceData.h 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate hace 2 años
UseTextureFunctor.cpp e714cc0646 Refactored material functor code in preparation for material pipeline functors. hace 2 años
UseTextureFunctor.h 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate hace 2 años
UseTextureFunctorSourceData.cpp 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer hace 3 semanas
UseTextureFunctorSourceData.h 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate hace 2 años