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ConvertEmissiveUnitFunctor.cpp
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6b8c39e976
Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer
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hace 3 semanas |
ConvertEmissiveUnitFunctorSourceData.cpp
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6b8c39e976
Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer
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hace 3 semanas |
ConvertEmissiveUnitFunctorSourceData.h
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476bf50150
Move ConvertEmissiveUnitFunctor to public interface of Atom_Feature_Common (#18490)
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hace 6 meses |
MaterialConverterSystemComponent.cpp
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b58ab30fcb
Investigating asset build issues with platform ID set to server or other than PC
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hace 1 año |
MaterialConverterSystemComponent.h
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59d14fbc09
Fixed a mis-named material property in the FBX/scene builder that was spamming warnings in AtomSampleViewer.
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hace 3 años |
SubsurfaceTransmissionParameterFunctor.cpp
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6b8c39e976
Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer
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hace 3 semanas |
SubsurfaceTransmissionParameterFunctor.h
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6b8c39e976
Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer
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hace 3 semanas |
SubsurfaceTransmissionParameterFunctorSourceData.cpp
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6b8c39e976
Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer
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hace 3 semanas |
SubsurfaceTransmissionParameterFunctorSourceData.h
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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hace 2 años |
Transform2DFunctor.cpp
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6b8c39e976
Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer
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hace 3 semanas |
Transform2DFunctor.h
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6b8c39e976
Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer
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hace 3 semanas |
Transform2DFunctorSourceData.cpp
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6b8c39e976
Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer
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hace 3 semanas |
Transform2DFunctorSourceData.h
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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hace 2 años |
UseTextureFunctor.cpp
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e714cc0646
Refactored material functor code in preparation for material pipeline functors.
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hace 2 años |
UseTextureFunctor.h
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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hace 2 años |
UseTextureFunctorSourceData.cpp
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6b8c39e976
Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer
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hace 3 semanas |
UseTextureFunctorSourceData.h
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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hace 2 años |