Mike Balfour 3055a606d5 Multiplayer: Send updated properties in delete messages (#16013) 1 年間 前
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EntityReplication 3055a606d5 Multiplayer: Send updated properties in delete messages (#16013) 1 年間 前
NetworkEntityAuthorityTracker.cpp bb79fa3635 Remove -Wno-unused-variable suppression (#7333) 2 年 前
NetworkEntityAuthorityTracker.h 7e65104155 Addressing PR feedback 3 年 前
NetworkEntityHandle.cpp 4449e83c3b Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization 3 年 前
NetworkEntityManager.cpp a05f4d2ac0 Change the NetBind component to remove its entity from network tracking on Deactivate. (#14985) 2 年 前
NetworkEntityManager.h a05f4d2ac0 Change the NetBind component to remove its entity from network tracking on Deactivate. (#14985) 2 年 前
NetworkEntityRpcMessage.cpp 1eaf092e84 More bug fixes and updates for type validation during serialization 2 年 前
NetworkEntityTracker.cpp 8d993494f6 Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 3 年 前
NetworkEntityTracker.h 444ba1fefb Add several unit tests for NetworkEntity in Multiplayer Gem 2 年 前
NetworkEntityTracker.inl 8d993494f6 Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 3 年 前
NetworkEntityUpdateMessage.cpp 3055a606d5 Multiplayer: Send updated properties in delete messages (#16013) 1 年間 前
NetworkSpawnableLibrary.cpp 0f02a6485a Settings registry editor/origin tracking (#11028) 2 年 前
NetworkSpawnableLibrary.h fbfea49b68 small comment tweak based on feedback 3 年 前