Mike Balfour 3055a606d5 Multiplayer: Send updated properties in delete messages (#16013) hai 1 ano
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EntityReplication 3055a606d5 Multiplayer: Send updated properties in delete messages (#16013) hai 1 ano
NetworkEntityAuthorityTracker.cpp bb79fa3635 Remove -Wno-unused-variable suppression (#7333) %!s(int64=2) %!d(string=hai) anos
NetworkEntityAuthorityTracker.h 7e65104155 Addressing PR feedback %!s(int64=3) %!d(string=hai) anos
NetworkEntityHandle.cpp 4449e83c3b Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization %!s(int64=3) %!d(string=hai) anos
NetworkEntityManager.cpp a05f4d2ac0 Change the NetBind component to remove its entity from network tracking on Deactivate. (#14985) %!s(int64=2) %!d(string=hai) anos
NetworkEntityManager.h a05f4d2ac0 Change the NetBind component to remove its entity from network tracking on Deactivate. (#14985) %!s(int64=2) %!d(string=hai) anos
NetworkEntityRpcMessage.cpp 1eaf092e84 More bug fixes and updates for type validation during serialization %!s(int64=2) %!d(string=hai) anos
NetworkEntityTracker.cpp 8d993494f6 Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around %!s(int64=3) %!d(string=hai) anos
NetworkEntityTracker.h 444ba1fefb Add several unit tests for NetworkEntity in Multiplayer Gem %!s(int64=2) %!d(string=hai) anos
NetworkEntityTracker.inl 8d993494f6 Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around %!s(int64=3) %!d(string=hai) anos
NetworkEntityUpdateMessage.cpp 3055a606d5 Multiplayer: Send updated properties in delete messages (#16013) hai 1 ano
NetworkSpawnableLibrary.cpp 0f02a6485a Settings registry editor/origin tracking (#11028) %!s(int64=2) %!d(string=hai) anos
NetworkSpawnableLibrary.h fbfea49b68 small comment tweak based on feedback %!s(int64=3) %!d(string=hai) anos